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- Dec 10, 2017
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In my opinion, the most excruciating part of stabilizers is how far they need to be placed from the reactors. As things are now, as soon as the reactors gain a considerable amount of size, the stabilizers need to be placed kilometers away. I thought up a change that can solve this.
For starters, we'll need to throw out the current equation that ties reactor group size to stabilizer distance. The size already has a decent enough effect on the number of stabilizers needed. The second thing I need to mention is that the number of 100% stabilization efficiency stabilizers required for 100% stabilization should be lowered so it isn't as close to a 1:1 ratio.
Now for the main event: diminishing returns from stabilizer groups of increasing size. At first glance this sounds like a terrible idea, but it will only sound better with my explanation. The basic premise is that there is a default distance that stabilizers need to be placed from the reactor group to attain maximum efficiency. This is the base distance. However, as you add more stabilizers to a group of stabilizers, their efficiency at that distance goes down. So, if you want to have larger groups of stabilizers, you will need to place them farther from the reactor group to get the same amount of efficiency. This creates a tradeoff between compactness and defensive integrity. The player will have to choose whether they want a compact ship with many weak points, an enlarged/elongated ship with only one weak point, or something in the middle. This gives rise to the opportunity for specialized tanks or combat ships because regardless of which configuration the player chooses the ship will have the same amount of power and therefore weapon/shield capacity in every situation.
Another advantage of this new system is that it would allow the reintroduction of strategic reactor placement. With current stabilizer mechanics the only place the player can place the reactor is at the extreme ends of the ship. With the option to place multiple stabilizer groups at shorter distances the reactor can now be placed elsewhere in the ship. Of course, the player will still have to remember that with larger reactors come either more stabilizer groups or larger groups that are farther away in order to satisfy the now increased stabilization requirement of the reactor group.
After giving it further thought, I discovered that this new system would also give the player more building freedom outside of simple ship size. If the player were to build a more compact ship, they would not be required to build as much interior or empty space as a player with an enlarged ship configuration. This gives the player freedom to include or not include interiors as they please while still encouraging the addition of empty space through the required spacing of individual stabilizer groups.
I haven't quite figured out the exact equations by which this would function, but I assume the diminishing efficiency will occur in the form of a logarithmic, non-tiered function (unlike the tiered function that determines stabilizer stream size) that basically has the largest drops in stabilization efficiency initially and then levels off at larger sizes.
Now, if this plan were to be implemented, another requirement would be changing stabilizer streams so they are only visible during build mode (possibly with the exception of when a reactor chamber effect is used) in order to allow freedom of placement without the worry of ruining aesthetics.
For starters, we'll need to throw out the current equation that ties reactor group size to stabilizer distance. The size already has a decent enough effect on the number of stabilizers needed. The second thing I need to mention is that the number of 100% stabilization efficiency stabilizers required for 100% stabilization should be lowered so it isn't as close to a 1:1 ratio.
Now for the main event: diminishing returns from stabilizer groups of increasing size. At first glance this sounds like a terrible idea, but it will only sound better with my explanation. The basic premise is that there is a default distance that stabilizers need to be placed from the reactor group to attain maximum efficiency. This is the base distance. However, as you add more stabilizers to a group of stabilizers, their efficiency at that distance goes down. So, if you want to have larger groups of stabilizers, you will need to place them farther from the reactor group to get the same amount of efficiency. This creates a tradeoff between compactness and defensive integrity. The player will have to choose whether they want a compact ship with many weak points, an enlarged/elongated ship with only one weak point, or something in the middle. This gives rise to the opportunity for specialized tanks or combat ships because regardless of which configuration the player chooses the ship will have the same amount of power and therefore weapon/shield capacity in every situation.
Another advantage of this new system is that it would allow the reintroduction of strategic reactor placement. With current stabilizer mechanics the only place the player can place the reactor is at the extreme ends of the ship. With the option to place multiple stabilizer groups at shorter distances the reactor can now be placed elsewhere in the ship. Of course, the player will still have to remember that with larger reactors come either more stabilizer groups or larger groups that are farther away in order to satisfy the now increased stabilization requirement of the reactor group.
After giving it further thought, I discovered that this new system would also give the player more building freedom outside of simple ship size. If the player were to build a more compact ship, they would not be required to build as much interior or empty space as a player with an enlarged ship configuration. This gives the player freedom to include or not include interiors as they please while still encouraging the addition of empty space through the required spacing of individual stabilizer groups.
I haven't quite figured out the exact equations by which this would function, but I assume the diminishing efficiency will occur in the form of a logarithmic, non-tiered function (unlike the tiered function that determines stabilizer stream size) that basically has the largest drops in stabilization efficiency initially and then levels off at larger sizes.
Now, if this plan were to be implemented, another requirement would be changing stabilizer streams so they are only visible during build mode (possibly with the exception of when a reactor chamber effect is used) in order to allow freedom of placement without the worry of ruining aesthetics.