- Joined
- Nov 25, 2016
- Messages
- 66
- Reaction score
- 58
Exactly as title says. Why do you "spend" FP to own many systems? This encourages people to just hold one system with an invincible and invulnerable homebase, and as long as you log on to the server once every week or month, you pretty much have unlimited FP.
If it gave you points to own systems, players would be encoiraged to spread and take over systems, to keep their homebase invulnerable. If you lost all your systems, you would start eating through faction points to protect your homebase, and eventually you would run out of faction points to even keep that safe.
Sample:
Points to own a faction per tick: 500 points
Points GAINED per tick for each owned system: 250,150,100,50,20,+10 for every system after. Aka, you must own at least three systems to not LOSE faction points.
The new system would do a few things:
1. Encourage players to stay active. Right now, every server is flooded by one man, one system factions that have infinitely invulnerable homebases, even though they are not active. This is because FP are hardly consumed if you have one system.
2. Encourage factions to spread out. This system would encourage players to spread out and conquer, as a means of "farming" FP to keep your big bad homebase invulnerable.
3. Encourage factions to clash. With this system, players would often clash over territory, and players would be forced to defend. If you lose systems, you lose faction points. And if you lose faction points, your homebase might be vulnerable. You MUST defend your territory or risk that titan you are building at invulnerable homebase to maybe not be invulnerable someday.
4. It would give players a way to eliminate non-active players. If a faction only owns one system, they would be losing points every day. Soon, they would run out of points, and an active player could destroy their homebase or claim it for their own. This would make servers less "dead and inactive"
FP right now: Player logs on, creates faction, builds a homebase, plays for a few weeks, has one system and like 30k FP, logs off and is inactive for a year, but they only use 1 FP a day to protect their homebase so it is no big deal.
FP if this system is implemented: Player logs on, creates faction, builds a homebase, claims 3 nearby territories to build up faction points. Enemy faction does not like the nearby presence, and attacks and takes control of those systems, original player retreats to homebase and tries to claim other systems, but is thwarted repeatedly by intercepting invasion fleets. After a few days/weeks of owning no systems, the larger faction claims their homebase for themselves.
As you can see, this system would result in much more interesting gameplay. Thoughts?
Tl;DR: the faction points system is currently ridiculously backwards, and could be easily fixed to make starmade an infinitely more fun game.
P.S. This idea seems way too obvious and good to me, so there is no way that there isn't already a topic about this, but forgive me for being a noob and not knowing where it is lol.
If it gave you points to own systems, players would be encoiraged to spread and take over systems, to keep their homebase invulnerable. If you lost all your systems, you would start eating through faction points to protect your homebase, and eventually you would run out of faction points to even keep that safe.
Sample:
Points to own a faction per tick: 500 points
Points GAINED per tick for each owned system: 250,150,100,50,20,+10 for every system after. Aka, you must own at least three systems to not LOSE faction points.
The new system would do a few things:
1. Encourage players to stay active. Right now, every server is flooded by one man, one system factions that have infinitely invulnerable homebases, even though they are not active. This is because FP are hardly consumed if you have one system.
2. Encourage factions to spread out. This system would encourage players to spread out and conquer, as a means of "farming" FP to keep your big bad homebase invulnerable.
3. Encourage factions to clash. With this system, players would often clash over territory, and players would be forced to defend. If you lose systems, you lose faction points. And if you lose faction points, your homebase might be vulnerable. You MUST defend your territory or risk that titan you are building at invulnerable homebase to maybe not be invulnerable someday.
4. It would give players a way to eliminate non-active players. If a faction only owns one system, they would be losing points every day. Soon, they would run out of points, and an active player could destroy their homebase or claim it for their own. This would make servers less "dead and inactive"
FP right now: Player logs on, creates faction, builds a homebase, plays for a few weeks, has one system and like 30k FP, logs off and is inactive for a year, but they only use 1 FP a day to protect their homebase so it is no big deal.
FP if this system is implemented: Player logs on, creates faction, builds a homebase, claims 3 nearby territories to build up faction points. Enemy faction does not like the nearby presence, and attacks and takes control of those systems, original player retreats to homebase and tries to claim other systems, but is thwarted repeatedly by intercepting invasion fleets. After a few days/weeks of owning no systems, the larger faction claims their homebase for themselves.
As you can see, this system would result in much more interesting gameplay. Thoughts?
Tl;DR: the faction points system is currently ridiculously backwards, and could be easily fixed to make starmade an infinitely more fun game.
P.S. This idea seems way too obvious and good to me, so there is no way that there isn't already a topic about this, but forgive me for being a noob and not knowing where it is lol.
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