Perhaps there is some misunderstanding going on here about my position on all of this. I mentioned this previously in the thread but didn't go into detail.
I would absolutely hate having a power system that was purely mass or block count based. Something like that would be completely devoid of any semblance of fun. The old power system had "support" mechanics in place that allowed it to be innovative, complex, fun… It had an interesting set of rules that worked very well together. Such as: Reactors needing to be contiguous, the xyz rules, the 2mil bonus power on top of base power you get from efficient reactor design, there are others but you get the point.
Without these mechanics, dimensional power would have been just as pitiful as pure mass or bc. I could be wrong but maybe some believe this is what I'm pushing for. I want to say that if starmade was dumbed down to that degree, it would be coffin nails for the game.
All I'm after is balance through mass or block count, where intended game mechanics reign, and with it comes more freedom of ship design (my opinion.) I do not have an answer as to what "support" mechanics could be implemented in order to make them innovative, complex, fun… Part of my hope for this thread was some discussion on what would make them interesting, but oh well, maybe next time.
I would absolutely hate having a power system that was purely mass or block count based. Something like that would be completely devoid of any semblance of fun. The old power system had "support" mechanics in place that allowed it to be innovative, complex, fun… It had an interesting set of rules that worked very well together. Such as: Reactors needing to be contiguous, the xyz rules, the 2mil bonus power on top of base power you get from efficient reactor design, there are others but you get the point.
Without these mechanics, dimensional power would have been just as pitiful as pure mass or bc. I could be wrong but maybe some believe this is what I'm pushing for. I want to say that if starmade was dumbed down to that degree, it would be coffin nails for the game.
All I'm after is balance through mass or block count, where intended game mechanics reign, and with it comes more freedom of ship design (my opinion.) I do not have an answer as to what "support" mechanics could be implemented in order to make them innovative, complex, fun… Part of my hope for this thread was some discussion on what would make them interesting, but oh well, maybe next time.