Hello, hello !
What if crew was acting as chambers and stabilizers ?
I see a way to hopefully make a lot of people happy.
Both PvPers and RPers.
-We need one computer to manage so many power reactor blocks (100, 1000 or 10000 ?)
To make the reactor blocks fully efficient and stable we need so many crew per computer. say 10 crew for 10000 power block for exemple.
Multiple computers could be added to manage the power blocks. Maybe, i don't know if its doable code wise.
-We use the same system for chambers, a computer to manage the blocks and crew to manage the computer or the chambers will not fonction. The more crew the better the chamber effect.
I see the thing like that roughly, one crew member to manage 100 or 1000 blocks via a computer (that last one linked to the relevant blocks with those conduits.)
Like this the need for stabilizers (blocks) is not there anymore thus that distance also and we keep the need for crew quarters that Shine wants. (And me)
Hopefully we also reduce the numbers of blocks to place in a ship.
What if crew was acting as chambers and stabilizers ?
I see a way to hopefully make a lot of people happy.
Both PvPers and RPers.
-We need one computer to manage so many power reactor blocks (100, 1000 or 10000 ?)
To make the reactor blocks fully efficient and stable we need so many crew per computer. say 10 crew for 10000 power block for exemple.
Multiple computers could be added to manage the power blocks. Maybe, i don't know if its doable code wise.
-We use the same system for chambers, a computer to manage the blocks and crew to manage the computer or the chambers will not fonction. The more crew the better the chamber effect.
I see the thing like that roughly, one crew member to manage 100 or 1000 blocks via a computer (that last one linked to the relevant blocks with those conduits.)
Like this the need for stabilizers (blocks) is not there anymore thus that distance also and we keep the need for crew quarters that Shine wants. (And me)
Hopefully we also reduce the numbers of blocks to place in a ship.