Faction Security

    Do we need actual faction security?

    • Nah, I like living dangerously

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    Right now, faction warfare consists of flame wars on the forums and sabotage.

    The flame wars likely won't stop until a level of respect and clear rules of warfare are established. This is more of a social issue than a mechanic issue. The real mechanic issue is the fact that it's so easy to have a person join a faction, steal everything, undock all the ships, unfaction the homebase and effectively destroy everything that faction has done. This isn't right. The fact that this hasn't been fixed yet, as one of the leaders of a major faction, it is honestly unacceptable.

    We have ranks in factions that do next to nothing. It'd be an easy fix to make it so that Permission Blocks can be assigned to prevent access to certain blocks, such as build blocks, faction blocks and plex storage. Options can be added to the faction menu to make it so that Tier 1 or Tier 2 members can't alter or save assets that are factioned, such as ships and stations. Anything really, just to make it much harder for anyone with griefing intent to actually do any kind of damage.
     
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    I made a suggestion a while ago about faction permission modules, which included, but not limited to; allowing/disallowing ranks to alter/use an object.

    http://starmadedock.net/threads/faction-permissions.2126/

    But yes, I believe this should definitely be implemented in the game, for the sake of big factions.
    Yeah, I saw the thread after I posted this one. This faction security has been an issue since the day I joined, and I think it's a little... appalling that it hasn't been fixed yet.
     
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    Yep you are right and now you know why i am waiting for that kind of security to be in place to start building space colony. I dont want to spend 100 hours building and managing a giant colony in space just so noobs can come and destroy it because faction security suck...
    The only way my colony can have a citizen system(faction member) and still be safe is by controlling who can access what.
     
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    Yes, yes, and yes. I've said yes to this sort of idea before, and I'll say it again. We need this in a bad way. I, too, am more than surprised that this issue has not been ameliorated as of yet.
     
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    You have my full agreement, I have quit playing multiplayer on starmade for several months for precisely this reason. How can I simply trust anyone not to grief or steal my blueprints in a public faction?

    This security system simply NEEDS to exist for any basic faction play to exist. Til then, Singleplayer it is for me.
     

    jayman38

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    I think it would be neat if you could build your own faction ranks and set up their permissions, instead of hard-coding ranks. That way, different factions could have different ranking structures, and could have as many as they like, with as much permission detail as they like.

    For example, one faction might have privates (no permissions), sergeants (open doors, access cores), leftenants (everything except build mode) and captains (all permissions). Another faction might have watchers (no permissions), editors (build mode, but not fly mode), pilots (fly mode, but not build mode), and authors (everything).

    By being able to name ranks, you can really make a faction unique and special.
     

    NeonSturm

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    If you join a faction, faction your ships and get kicked out, you lose your own assets...

    We don't need rank differences. We need better logic.

    Use passwords and pulse-cannons to kill players which enter rooms they shouldn't without entering the password first
    Use display blocks to write down a warning


    http://starmadedock.net/threads/1-byte-for-8-sub-blocks-shape-and-byte-logic.2395/ if we have 8 free bits for logic blocks, it could really down-scale complex logic (such as passwords)

    http://starmadedock.net/threads/new-block-logic-user-reference.2404/ implements user-dependent logic (then you just disable direct edit in astronaut mode and hide build blocks behind a door)
    I would also like it if astronaut build is only disabled if build blocks are present.

    Right now, you need about 8 + 5 blocks per password bit, 5 per password and 10-15 blocks to setup the password system.

    If either of both suggestions gets implemented, we don't need faction permissions any-more. We don't even need it though it is a huge effort now.
     
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    Hey again INCAP! I still remember this line of request, and it hasnt gone unnoticed by schema either, improvements to controls will be made, although i cant say when. I understand that you dont think its acceptable to have taken even this long, but i dont know schemas method of prioritization, so all i can surmise is that the obvious problem is other technical issues have taken precedant (this is just a guess on my part.) We do appreciate the feedback you've given, and threads like this are a great source for us to refer to when we do address features, so thank you for playing, suggesting improvements and having the patience to stick with the game while we work on improving all aspects of it.
     
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    Planr? But I'm Incap :(

    I'm not that appalled, just venting frustration. Love the game, but every time there's a war, we have to stop recruiting because we could let in a spy, but recruitment and activity increase DURING war. I'd love to trust everyone, but that's not possible. Still, thanks for taking notice at least.
     
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    Planr? But I'm Incap :(

    I'm not that appalled, just venting frustration. Love the game, but every time there's a war, we have to stop recruiting because we could let in a spy, but recruitment and activity increase DURING war. I'd love to trust everyone, but that's not possible. Still, thanks for taking notice at least.
    Shoot! sorry, responding to a bunch of threads... your pink haired avatars threw me off, i fixed my post, please forgive?