It could be worked in other ways but the point of it was to make something that can be effective for small fighters to use IF they are in a squadron. That why I said longer cool down so one ship small or large cant spam it.
As for fighters getting hit by it. This kind of buff should only be applied to the version of missile that would fire in a straight line from the point that it was fired. It would be near impossible for a large ship say 400 meters long to turn quick enough to even line up a fighter. The other factor would be a fighter would be able to dodge it or even hide on a certain side of the ship and stay behind it to avoid a large ship even firing that type of missile against a small fighter. The only viable use for a missile like this on a large ship would be for stations or bases which could also have this equipped for use against the ship.
This would provide a balance to where the smaller faster more agile ships can get in there and easily hit a large target with this nice weapon but a larger ship, and the larger it is, would increase the difficulty of hitting the smaller ship.
It could be anything, all I'm saying is the small ship should be able to solo a massive ship mentality should not even be considered. Giving incentives to smaller ships grouping together on one large target is what should be considered and at least in my opinion what would provide the best balance while maintaining creativity of ship designs. But like I said in my other post I'm just tossing in my two cents.
As for fighters getting hit by it. This kind of buff should only be applied to the version of missile that would fire in a straight line from the point that it was fired. It would be near impossible for a large ship say 400 meters long to turn quick enough to even line up a fighter. The other factor would be a fighter would be able to dodge it or even hide on a certain side of the ship and stay behind it to avoid a large ship even firing that type of missile against a small fighter. The only viable use for a missile like this on a large ship would be for stations or bases which could also have this equipped for use against the ship.
This would provide a balance to where the smaller faster more agile ships can get in there and easily hit a large target with this nice weapon but a larger ship, and the larger it is, would increase the difficulty of hitting the smaller ship.
It could be anything, all I'm saying is the small ship should be able to solo a massive ship mentality should not even be considered. Giving incentives to smaller ships grouping together on one large target is what should be considered and at least in my opinion what would provide the best balance while maintaining creativity of ship designs. But like I said in my other post I'm just tossing in my two cents.