Not really sure what the consensus is about the current meta of stealth in the game. I'm posting this to get my thoughts out there and to discuss the direction it seems to be headed.
To my knowledge, there is going to be a "stealth drive" that requires chamber capacity to cloak your ship. More cap = longer cloak. Permacloak possible if enough cap is allocated. The problem I have is the barrier for entry has been removed and I forsee nearly everyone having a stealth drive on their ship. Is that a bad thing? That's up for debate I suppose, but in my mind it's taking excellence of design and converting it into a point system.
In the current build you have so many variables to consider when building stealth ships like mass, regen, bonus regen efficiency, dimensions, and that's before you even give your ship a role with weapons, defensive systems, thrust ratios. There is so little wiggle room, changing one component will likely necessitate the change of other components. You have to know what you're doing and this is what I'm going to miss when the power update drops.
I realize though a lot of players would see that as tedious but for me it's engaging "engineering" a cloaker that does a good job and looks decent doing it. I'm not sure how to get back to making them a challenge after the power changes, I'll have to get some hands on first, but it seems like it will be so watered down. Imo stealth ships should be the epitome of tech in starmade and should reflect that by being expensive and challenging to build.
That being said, I'm not saying the old system is the way to go. There are alot of great suggestions for steath here on the forum. Hell, I think I've got 3 of them. A good number of those suggestions would be a better fit for stealth than what's about to happen to it. It's also possible that there is more to it than they have let on and I'm just freaking out over nothing.
To my knowledge, there is going to be a "stealth drive" that requires chamber capacity to cloak your ship. More cap = longer cloak. Permacloak possible if enough cap is allocated. The problem I have is the barrier for entry has been removed and I forsee nearly everyone having a stealth drive on their ship. Is that a bad thing? That's up for debate I suppose, but in my mind it's taking excellence of design and converting it into a point system.
In the current build you have so many variables to consider when building stealth ships like mass, regen, bonus regen efficiency, dimensions, and that's before you even give your ship a role with weapons, defensive systems, thrust ratios. There is so little wiggle room, changing one component will likely necessitate the change of other components. You have to know what you're doing and this is what I'm going to miss when the power update drops.
I realize though a lot of players would see that as tedious but for me it's engaging "engineering" a cloaker that does a good job and looks decent doing it. I'm not sure how to get back to making them a challenge after the power changes, I'll have to get some hands on first, but it seems like it will be so watered down. Imo stealth ships should be the epitome of tech in starmade and should reflect that by being expensive and challenging to build.
That being said, I'm not saying the old system is the way to go. There are alot of great suggestions for steath here on the forum. Hell, I think I've got 3 of them. A good number of those suggestions would be a better fit for stealth than what's about to happen to it. It's also possible that there is more to it than they have let on and I'm just freaking out over nothing.