- Joined
- Dec 1, 2014
- Messages
- 33
- Reaction score
- 153
Ship Combat Upgrades?
(current idea is used as an example I’m not expecting the full idea to be used (if ever used))
Ok so as usual I was thinking about starmade and how to improve it (I like to do that) it came across me while making a PVP hull that the combat in starmade is a bit well underwhelming. So being the annoyance I am I thought to pour in ideas to make the combat better in Starmade. I first looked at the systems of the ships we all build, maybe adding more diversity into the choice of weapons would work, but that would only overwhelm players unused guns. Then it came to me like cannon ball to the head I bounced with excitement and slight insanity. ATS or Assisted Targeting Systems, is the idea. The idea behind it is to give real time tactical feedback on the current battlefield, adding the ability to predict enemy movements and give you an educated guess to where to fire to hit them on their current course, track multiple targets and see a very basic health readout, and provide a “battle Hud” for your combat needs. I shall go into detail for you before you start commenting on this.
ATS perks.
The function behind it is to make combat interesting, as such the “ATS” (just a placeholder name for the idea) is split into 3 distinct functions for 3 different computers. Each block is available at a Shop for a High price or can be crafted with large sums of resources. To equip them to a ship you simply place them like a weapon computer and link them to your ships Camera’s. after you head into flight mode the linked cameras will now display the ATS while viewing through the linked cameras.
ATS effects
Assisted Aim computer.
This computer works by tracking and predicting your highlighted targets movements. It works for all weapons and depending on the selected weapon on your hotbar it will figure out where you need to aim to hit your target if your target is continuing its current course. It will display a target recital on your screen followed by a line linking it the target ship. It’s not going to be 100% accurate due to the enemy being able to change its course, it’s there as a guideline but not useless. Think War Thunder Planes' Arcade mode targeting assist.
Tracker camera
This Computer is designed to assist you in battles with more than 1 target. It works by marking targets in front of you (in you field of view) with a navigation Pip (not highlighting the ships outline because that would cause lag) and then displaying a small percentage reading next to it showing the total sum of health the ship has. The compass pip could be grey but I’m not worried about that. This allows you to see which ships are the most venerable and which are not allowing you to efficiently judge which to target without having to highlight them individually to see health.
Battle Hud
The battle Hud is meant to improve the look of your Hud when in the selected Camera. The Hud is shifted around the ships systems bars are moved to the edges of the screen and are scaled down to minimise the clutter on your screen. The hot bar becomes translucent like a hologram and can be seen through (kind of) the Targeting point in the centre becomes smarter looking adding a more noticeable mouse point (because I can never see the dam thing most of the time) and a more “combat” styled missile lock thingy. It will also highlight Locked or dumb fire missiles on a collision course to You, so you can shoot them down or just be aware of your impending doom.
Of course, all 3 computers can work separately so you can add the ones you want most. (or just all of them because F*** it why not). But seen as they do have a Minor improvement on the Players ability to brake things there is some running needs for them. Like jammers and clockers the computers will draw power from the ship, But because they run all the time it will be a much smaller amount than the jammers and clockers people know and Hate love.
Ok so that’s all I had on the ATS idea, I wanted it to be a new way to look and see combat in Starmade, seen as the ships systems are becoming quite complex, (power update) I thought the ships Hud feels underwhelming for the game. I see this as a way to make Combat exciting in ships, and more interesting to use making your ship feel like it’s alive and watching your back, making each fight more enjoyable and all round refined compared to the current fighting system. I am also saying that I used this as an EXAMPLE, the Community or shine team can decide how it plays out in reality. Tell me what you think about this input would be nice, and if you think it’s bad tell me why.
(current idea is used as an example I’m not expecting the full idea to be used (if ever used))
Ok so as usual I was thinking about starmade and how to improve it (I like to do that) it came across me while making a PVP hull that the combat in starmade is a bit well underwhelming. So being the annoyance I am I thought to pour in ideas to make the combat better in Starmade. I first looked at the systems of the ships we all build, maybe adding more diversity into the choice of weapons would work, but that would only overwhelm players unused guns. Then it came to me like cannon ball to the head I bounced with excitement and slight insanity. ATS or Assisted Targeting Systems, is the idea. The idea behind it is to give real time tactical feedback on the current battlefield, adding the ability to predict enemy movements and give you an educated guess to where to fire to hit them on their current course, track multiple targets and see a very basic health readout, and provide a “battle Hud” for your combat needs. I shall go into detail for you before you start commenting on this.
ATS perks.
The function behind it is to make combat interesting, as such the “ATS” (just a placeholder name for the idea) is split into 3 distinct functions for 3 different computers. Each block is available at a Shop for a High price or can be crafted with large sums of resources. To equip them to a ship you simply place them like a weapon computer and link them to your ships Camera’s. after you head into flight mode the linked cameras will now display the ATS while viewing through the linked cameras.
ATS effects
Assisted Aim computer.
This computer works by tracking and predicting your highlighted targets movements. It works for all weapons and depending on the selected weapon on your hotbar it will figure out where you need to aim to hit your target if your target is continuing its current course. It will display a target recital on your screen followed by a line linking it the target ship. It’s not going to be 100% accurate due to the enemy being able to change its course, it’s there as a guideline but not useless. Think War Thunder Planes' Arcade mode targeting assist.
Tracker camera
This Computer is designed to assist you in battles with more than 1 target. It works by marking targets in front of you (in you field of view) with a navigation Pip (not highlighting the ships outline because that would cause lag) and then displaying a small percentage reading next to it showing the total sum of health the ship has. The compass pip could be grey but I’m not worried about that. This allows you to see which ships are the most venerable and which are not allowing you to efficiently judge which to target without having to highlight them individually to see health.
Battle Hud
The battle Hud is meant to improve the look of your Hud when in the selected Camera. The Hud is shifted around the ships systems bars are moved to the edges of the screen and are scaled down to minimise the clutter on your screen. The hot bar becomes translucent like a hologram and can be seen through (kind of) the Targeting point in the centre becomes smarter looking adding a more noticeable mouse point (because I can never see the dam thing most of the time) and a more “combat” styled missile lock thingy. It will also highlight Locked or dumb fire missiles on a collision course to You, so you can shoot them down or just be aware of your impending doom.
Of course, all 3 computers can work separately so you can add the ones you want most. (or just all of them because F*** it why not). But seen as they do have a Minor improvement on the Players ability to brake things there is some running needs for them. Like jammers and clockers the computers will draw power from the ship, But because they run all the time it will be a much smaller amount than the jammers and clockers people know and Hate love.
Ok so that’s all I had on the ATS idea, I wanted it to be a new way to look and see combat in Starmade, seen as the ships systems are becoming quite complex, (power update) I thought the ships Hud feels underwhelming for the game. I see this as a way to make Combat exciting in ships, and more interesting to use making your ship feel like it’s alive and watching your back, making each fight more enjoyable and all round refined compared to the current fighting system. I am also saying that I used this as an EXAMPLE, the Community or shine team can decide how it plays out in reality. Tell me what you think about this input would be nice, and if you think it’s bad tell me why.