Foreword: I'm being critical of StarMade. These critiques are because I care - I like the idea of this game, and want it and its developers to succeed. In this game's current state, I don't see this happening.
If you can't stomach someone being critical, or expressing problems with this game, I'm sorry? I'm posting these things because I think someone needs to say these things. That said, let's get started.
Unlike other suggestions - including ones I've written - I have a different type of suggestion. It has less to do with what we players are doing, and more of what Schine proper is doing.
One thing I notice about this game in the years that I've played off-and-on, is that this game generates a lot of suggestions. Some of that is the early access/agile spirit of the dev team and the game itself. A dev team that listens to the community in smart ways is to be commended.
Some of the amount suggestions, however, I think is due to this game's design being at best incredibly unclear.
Depending on who you ask, you might be able to get someone to agree that this game's primary mechanic is either building ships, or flying ships. There's all sorts of other stuff - logic engineering, exploration of a random galaxy, race gates, an attempt at an economy - but ultimately, what this game's intentions are are just not clear. One thing muddying the waters, is that the Fleet system is more or less RTS mechanics bolted onto a block-buildy game where you also fly ships, and shoot weapons at ships, and mine asteroids, and sell items you craft or loot into an economy...
This leads me to two closely-related suggestions for Schine that might affect A) the upcoming power rework, B) the much-vaunted roadmap that comes up when anyone offers criticism of the game's direction - which I am doing, absolutely, and C) the game's direction, whatever it is.
1. Measure the game's success, by how many people are playing.
Corrollary: Measure the game's failure, by how much time people are spending on the forums.
A fun game is one that's played. If you make a design decision, and it leads to people enjoying your game, you've done something well. If people are complaining on your forums, or Steam - both places I've expressed disappointment and suggestions on how to improve this title - the things you are doing aren't making the game better.
2. Decide what game you're building.
In brief, this game is Frankenstein, and not in a good way. It's mismatched parts all bolted into something that is amazing to behold.
A lot of this game's tempo, morale, 'fun', and other problems could be much better solved by Schine asking themselves, 'what are we really trying to accomplish?', throwing out all of the other noise - logic gates, economies, fleets, etc. - and making a great primary mechanic that works well, then making a great secondary mechanic that works well, repeat ad infinitum.
Is this game an RTS? That's Schine's decision to make.
Is this a blocky starship-building simulator? Also their decision.
Is this a blocky EVE Online clone? Ditto.
Conclusion
Pretty much, I have no confidence this game will ever get done, years in. I don't think Schine has a clear direction on what they want, much-vaunted 'plan' aside. I think StarMade is at best a niche game, though better than some others (It's better than Star Trek Online. Holy crap that game is awful.)
I'm not going to call the power-rework a useless thing. I'm not calling planet reworks useless. These are things that make the experience better, and this game needs them. That being said, the improvements that the things being worked on provide, pales in comparison to what we would have if there were a clear vision on what players are doing in this game.
The philosophy 'do anything' or 'make this cater to everyone' isn't making this game 'work'. Evidence is the number of complaints this game generates, and the fact that it seems like more people have fun suggesting things on the forums, than playing the game proper. This is a red flag.
We need a more fun game, and to get to a more fun game, we need its creators to decide what's important. When everything is important, nothing is.
If you can't stomach someone being critical, or expressing problems with this game, I'm sorry? I'm posting these things because I think someone needs to say these things. That said, let's get started.
Unlike other suggestions - including ones I've written - I have a different type of suggestion. It has less to do with what we players are doing, and more of what Schine proper is doing.
One thing I notice about this game in the years that I've played off-and-on, is that this game generates a lot of suggestions. Some of that is the early access/agile spirit of the dev team and the game itself. A dev team that listens to the community in smart ways is to be commended.
Some of the amount suggestions, however, I think is due to this game's design being at best incredibly unclear.
Depending on who you ask, you might be able to get someone to agree that this game's primary mechanic is either building ships, or flying ships. There's all sorts of other stuff - logic engineering, exploration of a random galaxy, race gates, an attempt at an economy - but ultimately, what this game's intentions are are just not clear. One thing muddying the waters, is that the Fleet system is more or less RTS mechanics bolted onto a block-buildy game where you also fly ships, and shoot weapons at ships, and mine asteroids, and sell items you craft or loot into an economy...
This leads me to two closely-related suggestions for Schine that might affect A) the upcoming power rework, B) the much-vaunted roadmap that comes up when anyone offers criticism of the game's direction - which I am doing, absolutely, and C) the game's direction, whatever it is.
1. Measure the game's success, by how many people are playing.
Corrollary: Measure the game's failure, by how much time people are spending on the forums.
A fun game is one that's played. If you make a design decision, and it leads to people enjoying your game, you've done something well. If people are complaining on your forums, or Steam - both places I've expressed disappointment and suggestions on how to improve this title - the things you are doing aren't making the game better.
2. Decide what game you're building.
In brief, this game is Frankenstein, and not in a good way. It's mismatched parts all bolted into something that is amazing to behold.
A lot of this game's tempo, morale, 'fun', and other problems could be much better solved by Schine asking themselves, 'what are we really trying to accomplish?', throwing out all of the other noise - logic gates, economies, fleets, etc. - and making a great primary mechanic that works well, then making a great secondary mechanic that works well, repeat ad infinitum.
Is this game an RTS? That's Schine's decision to make.
Is this a blocky starship-building simulator? Also their decision.
Is this a blocky EVE Online clone? Ditto.
Conclusion
Pretty much, I have no confidence this game will ever get done, years in. I don't think Schine has a clear direction on what they want, much-vaunted 'plan' aside. I think StarMade is at best a niche game, though better than some others (It's better than Star Trek Online. Holy crap that game is awful.)
I'm not going to call the power-rework a useless thing. I'm not calling planet reworks useless. These are things that make the experience better, and this game needs them. That being said, the improvements that the things being worked on provide, pales in comparison to what we would have if there were a clear vision on what players are doing in this game.
The philosophy 'do anything' or 'make this cater to everyone' isn't making this game 'work'. Evidence is the number of complaints this game generates, and the fact that it seems like more people have fun suggesting things on the forums, than playing the game proper. This is a red flag.
We need a more fun game, and to get to a more fun game, we need its creators to decide what's important. When everything is important, nothing is.