Yeah, there's a reason why I mentioned it. I can only speak from personal experiences and I would need to investigate the issue to figure out where the
real problem is, and no..."not enough thrust!" is not the real problem.
I see people complain about top speed,
I see them complain about the thrust curve,
I see them complain about rotational speed.
All of these complaints are coming from personal experiences, and most certainly only apply for certain ship sizes because mobility does not scale linear at all.
I said 50% because you can't fill a ship with 100% thrusters and have enough power or room left for anything else since there is 0% volume left to be used for that...
Your feeling is exactly what it is, a feeling:
- an emotional state or reaction.
- an idea or belief, especially a vague or irrational one.
Neither are useful when determining what to do with balance.
The good old sci-fi trick of "diverting all power to thrusters". In some way, that's what the power priority queue can do. By prioritizing a system above anything else, you'll be 100% sure that if needed,
all of your power will go that single system. If you want firepower above all? Prioritize weapons. If you want speed above all? Prioritize thrusters, or jump drive, or invest into mobility reactor chambers...or a combination of these.
Incorrect statement: reaching the top speed and maximum acceleration of any ship is only achievable if you fully utilize the available power and space for thrusters. Or else you would not reach the maximum for that ship.
What you want, is that frigates/destroyers (small - medium size) can achieve a greater TTW ratio than they currently get.
I'm saying that I don't know.
The whole point I tried to get across is that it's too early to say what will happen to thrusters in the new system. Yet here you make assumptions, based on feelings of what will happen? I was being vague because I don't have the answers yet, so you fill in the blanks with your worst case scenario.