I have made this thread before in the past. I have messaged developers about this multiple times. I wish I did not need to keep bringing this up.
Docked hull needs to be fixed.
THE PROBLEMS
1) Ignores momentum effects.
2) Allows simultaneous armor + shield tanking.
THE SOLUTIONS
1) Ignores momentum effects.
How do we fix this? It seems pretty easy to me. We already have momentum transfer from collisions from ships on docked entities. Why does this not work with momentum effect weapons? This needs to be fixed, because this makes it extremely easy to block push, pull, and stop.
2) Allows simultaneous armor + shield tanking.
With the current shield sharing of docked entities maxing out at 75%, this leads to docked armor allowing for simultaneous armor and shield tanking that hovers around 25% shields. When a ship with docked hull drops down to 25% shields, the hull will now absorb damage instead of the shields, making ion weapons completely worthless. Versus non-ion weapons, the hull will act as an ablative, absorbing the incoming damage while shields stay at 25% until the armor is too damaged to effectively block most incoming damage. This is inherently better than a traditional hull, as you cannot have shields regenerate while tanking damage with a traditional hull, and you lose SHP from damage bleeding through the armor.
The fix to this is very simple. Raise shield sharing from the mothership up to 100%. Boom, fixed. That easy.
A lot of problems with docked hulls have been fixed already. But these are the two biggest ones. Can we get these fixed?
Docked hull needs to be fixed.
THE PROBLEMS
1) Ignores momentum effects.
2) Allows simultaneous armor + shield tanking.
THE SOLUTIONS
1) Ignores momentum effects.
How do we fix this? It seems pretty easy to me. We already have momentum transfer from collisions from ships on docked entities. Why does this not work with momentum effect weapons? This needs to be fixed, because this makes it extremely easy to block push, pull, and stop.
2) Allows simultaneous armor + shield tanking.
With the current shield sharing of docked entities maxing out at 75%, this leads to docked armor allowing for simultaneous armor and shield tanking that hovers around 25% shields. When a ship with docked hull drops down to 25% shields, the hull will now absorb damage instead of the shields, making ion weapons completely worthless. Versus non-ion weapons, the hull will act as an ablative, absorbing the incoming damage while shields stay at 25% until the armor is too damaged to effectively block most incoming damage. This is inherently better than a traditional hull, as you cannot have shields regenerate while tanking damage with a traditional hull, and you lose SHP from damage bleeding through the armor.
The fix to this is very simple. Raise shield sharing from the mothership up to 100%. Boom, fixed. That easy.
A lot of problems with docked hulls have been fixed already. But these are the two biggest ones. Can we get these fixed?