UEG naval forces show case

    Wolverines527

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    Hello this is where im going to be showing off my fleets ships

    Hope you enjoy my faction colors are black and orange

    The Archangel class Titan
    image.jpg
    Originally this was meant to just be a battleship class but i sort of went over board the tragic thing is she will never be allowed on a server or so i heard so this will be my sports car type ship that i will build on

    The weaponry on board can punish fleets in a single along and if the missiles hit they can cut a battleship in half there are many floors and rooms in this ship along with a massive hangar that can hold up to 28 fighters that has 4 hangar doors


    The strident class destroyer
    image.jpg



    This is more or less a step up from the CRT class frigate it can has more weaponry and more defensive shielding

    The quad missile turrets allow it to fight in formation with larger ships

    I also include point defense with this design

    CRT frigate
    image.jpg
    This class is largely a support ship that is meant to aid larger ships in fighting off fighters and bombers it has a mix battery of missile and cannon turrets

    It is armed with missile tubes linked with cannon computer for fast reloading to harass bigger ships

    Vic Viper
    image.jpg
    This is the premier fighter in my fleets it has a top speed of 300

    Cannons deal 12 damage per second

    Four missile tubes to maximize damage

    3 beam cannons to add extra damage

    1 jump drive (but only one shot after docking advised)

    Cloaking
    Radar jammer
    War head torpedo (inner ship remote activated)

    F15 Eagle
    image.jpg
    This fighter is a cheaper alternative to the Vic Viper just as fast and just as powerful

    Except it dont have the jump drive
    Beam cannons
    Cloaking
    No warhead torpedoes

    Other then that it has better storage options and are much cheaper to produce
     
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    I definitely like that fighter. It's simplistically designed and looks like how a fighter looks. The other builds thought need a bit of work. Add in some shape variation, armor colors, and really just things in general.
     

    Wolverines527

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    I definitely like that fighter. It's simplistically designed and looks like how a fighter looks. The other builds thought need a bit of work. Add in some shape variation, armor colors, and really just things in general.
    Which fighter the

    Vic viper or F15

    THe bigger ships i focused on them being battle oriented
     
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    The Eagle looks better.

    And your other builds, I get it, but a combat effective build doesn't need to be a shapeless, featureless box.
     

    Wolverines527

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    The Eagle looks better.

    And your other builds, I get it, but a combat effective build doesn't need to be a shapeless, featureless box.
    Thank you on that and i understand on not needing boxy shapes eventually i will build stylish ships these are just cheap designs to get by and to make it less painful in a battle to lose them
    [doublepost=1494947889,1494944483][/doublepost]My newest ship joins my fleet the phoenix class cruiser is a tough fighter

    image.jpg
     

    Wolverines527

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    image.jpg My Vic Viper Vlll B Varent and also added a new marking scheme sadly my steam cloud is down and i am very impatient to get it out

    Please note there is a gradius scheme but i prefer to show my ships in their Faction color schemes
     
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    I have got to say all the ships arent that visually appealing.... The archangle

    and based on what I see in the stat screen, nor are they remotely close to being powerful for their mass. Need a bit more work, thanks for showing it to the world tho :D
     

    Wolverines527

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    I have got to say all the ships arent that visually appealing.... The archangle

    and based on what I see in the stat screen, nor are they remotely close to being powerful for their mass. Need a bit more work, thanks for showing it to the world tho :D
    Your welcome though the archangel i havnt stated the full specs on it
     
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    Sudden surge's (youtube) Oppressor has better stats than your titan at less than half your size, my guess is that you have put alot of the block count into weapons.
    Remember we have only 1 pic to go off so we cant see where the hangers are, maybe adding hanger doors on the sides for multiple ways in.
    Also i would suggest with your larger ships to try breaking up its shape with wings, side turrets, armor plates, anything to give it more than 4 sides
     
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    Wolverines527

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    Sudden surge's (youtube) Oppressor has better stats than your titan at less than half your size, my guess is that you have put alot of the block count into weapons.
    Remember we have only 1 pic to go off so we cant see where the hangers are, maybe adding hanger doors on the sides for multiple ways in.
    Also i would suggest with your larger ships to try breaking up its shape with wings, side turrets, armor plates, anything to give it more than 4 sides
    It is very much a work in progress i plan to add a side for turrets as of now there are 8 large turrets but I plan to add more to it here's concept art I had for it

    image.jpg image.jpg
    Originally it was going to be called the resolute class but that got changed
     
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    Thats way better, hiding the shape with multiple levels of blocks and adding wings/turrets.

    My ships would look like a box aswell if i didnt try masking it
     

    Wolverines527

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    Thats way better, hiding the shape with multiple levels of blocks and adding wings/turrets.

    My ships would look like a box aswell if i didnt try masking it
    I got the engines taken care of I just need that side stuff done but at moment I'm just getting the rest of the systems stable so it dont power out when I'm in a fight the cannons are set up in
    a 10.10.10 block they will do the missiles are set up in 10.10.10 linked to damage pulse with explosive but I'm thinking on changing that to over drive effect what are your thoughts
     
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    Wolverines527
    Missile/pulse is torpedo, its built for fighting stations.
    Missile/beam is ment for ships as the speed of the missile = less chance to be shot down.

    Overdrive is fine, but only up to i think 2mil damage, at 2mil you want to start the next missile.

    What have you done with your aux power? How many blocks of it do you have?
     

    Wolverines527

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    Wolverines527
    Missile/pulse is torpedo, its built for fighting stations.
    Missile/beam is ment for ships as the speed of the missile = less chance to be shot down.

    Overdrive is fine, but only up to i think 2mil damage, at 2mil you want to start the next missile.

    What have you done with your aux power? How many blocks of it do you have?
    Enough for a mil in storage but other then that I don't really need it to sustain the ship but since you think it's better to have it linked with damage beams I will set it up I have plenty of space ether way
     
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    Beam isnt better than pulse, just different function.

    Beam wont do as much damage as pulse, but has less chance to miss or be shot down.

    The reason i asked for aux power block count is it might be better to split it up into groups, most players tend to put them in 10,000 blocks per group, at this amount its pretty efficient
     

    Wolverines527

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    Beam isnt better than pulse, just different function.

    Beam wont do as much damage as pulse, but has less chance to miss or be shot down.

    The reason i asked for aux power block count is it might be better to split it up into groups, most players tend to put them in 10,000 blocks per group, at this amount its pretty efficient
    Ok I will do that I think I have less then 10k in the group I have I mostly shyed away from a large grouping but in a secure part in the ship away from the other power and shield blocks so if the worst should happen that I don't lose those in a battle

    Sorry for the late response work has been rough and wasn't able to get on a computer but this conversation has me motivated to do more work on the Archangel I am going to add what was on the concept art but the hangar is going to be added to the lower end and I'm going to destroy a crew quarters for a heightened hangar bay with perhaps some more landing areas
     

    Wolverines527

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    Added the sides on the archangel and changed the hangar bay and also made bigger doors for fighters

    image.jpg image.jpg image.jpg
     

    Wolverines527

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    So I have come down to a decision on where I want to go with the archangel I'm going to delete most of the floors that I had planned and use them for space for shielding and power the power base along with the auxiliary should allow for more shielding and an increase in firepower for the cannons I have mixed and matched where I want all the cannons and I have to say moving them out of the nose was a good move the fire arc is much wider and if any fighters fly through it would be a death sentence if anything
     

    Wolverines527

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    Have started the long process of fitting turrets on the Titan it will have a lot of turrets....

    This may take a while

    -_-
     
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    Wolverines527 the aux power numbers still dont look right, you should be able to get more out of them. do you have all your aux power connected in 1 big group?

    They work better in groups of 10,000