OK, it's been done before so no surprises but I have come up with a snag and was wondering if anyone had any suggestions.
I want a "Jump Away" system to protect undocked ships so if the shields drop below 66% it will fire a jump drive that has already been fully charged and jump the ship to a "safe" location. So far so good.
My idea was to set the Bobby AI to "Ship" and activate it and then activate the Jump Away circuit when I'm leaving the ship unattended. This would allow the ship to defend itself even if I was offline. If it got attacked and was in danger of being overwhelmed, it would jump away to save itself.
Problem...if I come back online and find I've been raided, how the f**k am I going to find my ship again? I had thought of having some kind of docked entity in a fleet to act as a "locator" and hope that this jumped with the ship! Not knowing what direction it was facing if it jumps means that I may have "lost" the ship anyway.
Any suggestions as to how I might "find" the ship again? Thanks!
I want a "Jump Away" system to protect undocked ships so if the shields drop below 66% it will fire a jump drive that has already been fully charged and jump the ship to a "safe" location. So far so good.
My idea was to set the Bobby AI to "Ship" and activate it and then activate the Jump Away circuit when I'm leaving the ship unattended. This would allow the ship to defend itself even if I was offline. If it got attacked and was in danger of being overwhelmed, it would jump away to save itself.
Problem...if I come back online and find I've been raided, how the f**k am I going to find my ship again? I had thought of having some kind of docked entity in a fleet to act as a "locator" and hope that this jumped with the ship! Not knowing what direction it was facing if it jumps means that I may have "lost" the ship anyway.
Any suggestions as to how I might "find" the ship again? Thanks!