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- Sep 6, 2015
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The idea to make planets into dodecahedrons was brilliant, and they certainly catch your eye. But they don't really seem to work very well. They look rounder than a cube, but they still don't look round. Instead, they're just adding pentagons to a game about squares and cubes. It might be nice if the shallower angle made it easier to cross from one plate to another on foot, but it really doesn't do that. The dodecahedron's angle between plates is ~63º compared to a cube's 90º, so it's still very steep, but with the dodecahedron you have a big scar between plates large enough for the player to fall into. So it's arguably even more difficult to cross over to the next plate, and it isn't significantly less disorienting.
I think the reason people like the dodecahedrons is because they are a functional way to make planets more round. But why do we need that? The blocks are cubes, the sectors are cubes, and the systems are cubes. Why not have the planets be cubes? You wouldn't need 12 plates to make a planet, it could be a solid piece and that would probably improve performance. And planet performance could really use some improvements.
I think the reason people like the dodecahedrons is because they are a functional way to make planets more round. But why do we need that? The blocks are cubes, the sectors are cubes, and the systems are cubes. Why not have the planets be cubes? You wouldn't need 12 plates to make a planet, it could be a solid piece and that would probably improve performance. And planet performance could really use some improvements.