Defending Undocked Ships

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    I know it is good practice to dock your ships to your home base when you log off, but if we are to create large space fairing factions then unprotected bases and ships will be critical to defending territory. I'm curious if anyone has any functioning strategies, theories, or ideas on how to do this.
     
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    A friend of mine made a massive box on his home station out of plex-door so that he could build ships inside of it and have the ship protected without being docked.

    If I leave a ship undocked, it has strong shields and plenty of turrets to protect itself from random pirates. I try not to park ships within (close) range of each other in order to avoid friendly fire. The AI is dumb.

    There's simply no point to having bases and ships that are vulnerable while you're offline if you're on a PVP server. Someone will find them, and they will find an exploit that allows them to destroy your stuff. It's not griefing, it's just the lure of a challenge.
     
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    is it really an exploit? its just unfeasible to defend stuff youre not around to protect, in a game where offense vastly outscales defense =p
     
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    Some good points raised here.
    The issue for me is that your forced to have everything docked to your home-base when you log off, resulting in a crazy lag-mess if you have a substantially sized faction.
    If you have bases away from home you'll just log on one day to find nothing there, no matter how well defended it is.
    It just simply isn't fun, and there has yet to be a viable alternative to the current system.

    If you build a jumpgate network for players to use someone will rip it down for parts as well :/ I've long since stopped building those on mp servers.

    is it really an exploit? its just unfeasible to defend stuff youre not around to protect, in a game where offense vastly outscales defense =p
    The AI is pretty easy to exploit/work around so that might be what he ment.
     

    jorgekorke

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    Usually people just hide their stuff in far null sectors when they can't dock their things, mostly stuff over 50k mass which lags everything when close to a station entity.
     

    Treefolk

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    I know certain infamous factions like to hide all of their functional production, storage, ships, manufacturing, etc in dark space.
     

    Sachys

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    if a server allows docking to shops, make use of it. some servers have so many shops in the universe you can dock whole fleets in a system.
     
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    A friend of mine made a massive box on his home station out of plex-door so that he could build ships inside of it and have the ship protected without being docked.
    That is awesome. I am now imagining a one-sector-sized cube of plex door...
     
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    I usually either dock all my ships to one that has a chain drive and blast halfway to the next Galaxy, or have a fleet of 10 large ships that complement each other set to defend or sentry. No homebases in site.
     
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    jorgekorke

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    or have a fleet of 10 large ships that complement each other set to defend or sentry. No homebases in site.
    Not having a homebase is a common thing, but beware that fleet AI do deactivate and get set to idle mode once the owner(player) logs out.

    That is awesome. I am now imagining a one-sector-sized cube of plex door...
    Sounds laggy and easily exploitable. Make a simple 1core1power1thrust, rush inside, hit so fast that the physics will glich, build inside, destroy/torch the ships.
     

    Ithirahad

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    Sounds laggy and easily exploitable. Make a simple 1core1power1thrust, rush inside, hit so fast that the physics will glich, build inside, destroy/torch the ships.
    "It's a trap!"

    This would be amusing, but it would definitely get incredibly laggy :|
     
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    is it really an exploit? its just unfeasible to defend stuff youre not around to protect, in a game where offense vastly outscales defense =p
    It wasn't meant in a negative context - simply that players, given the time to do so, will test the defenses of a base until they find a weakness they can exploit. It may be lack of turret coverage in a particular area, or a weakness to a certain type of weapon. Without any defending players to counter such attempts, PVP'ers have all the time in the world to figure out how to solve the puzzle.

    I've been observing this behavior a lot in Conan: Exiles lately. Bases don't have any form of invulnerability in that game. You have to rely on the sturdiness of the structure and the NPC's you have protecting it in your absence. NPC's are no match for players once they know the limitations of their AI, and a fortress is only as strong as its weakest link. My friends built a walled fort on top of a mesa and felt they had strong defenses for its entrance. In their absence, another group built a bridge from another nearby mesa over to their back wall and broke through. I shouldn't say "in their absence" because a player's avatar lies "sleeping" on the ground while the player is offline. Of the five friends I had playing the game, they have all quit after returning to the game each day and finding their looted base and corpses.
     
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    It wasn't meant in a negative context - simply that players, given the time to do so, will test the defenses of a base until they find a weakness they can exploit. It may be lack of turret coverage in a particular area, or a weakness to a certain type of weapon. Without any defending players to counter such attempts, PVP'ers have all the time in the world to figure out how to solve the puzzle.

    I've been observing this behavior a lot in Conan: Exiles lately. Bases don't have any form of invulnerability in that game. You have to rely on the sturdiness of the structure and the NPC's you have protecting it in your absence. NPC's are no match for players once they know the limitations of their AI, and a fortress is only as strong as its weakest link. My friends built a walled fort on top of a mesa and felt they had strong defenses for its entrance. In their absence, another group built a bridge from another nearby mesa over to their back wall and broke through. I shouldn't say "in their absence" because a player's avatar lies "sleeping" on the ground while the player is offline. Of the five friends I had playing the game, they have all quit after returning to the game each day and finding their looted base and corpses.
    yeah seems to be a common theme in all of the full pvp open survival rust style games