Deploying warp gates should be much easier. I never did that without being frustrated and very annoyed by the game. But if you stick with the current system, small thinks would actually make a difference already.
Like a more permanent visual feedback - like a permanent message window on the side - what gate has been marked as what. It is very..veeery annoying, if you have to travel about 8 systems back and forth, because you got it wrong. Also would it be nice, if by the very moment you mark a gate, there would be a automatic measurement of how far you can still travel to deploy the next gate. I dont mind the hardcap here. But reading from the map, what is about 128 sectors away, is very cumbersome and errorprone. you most likely put the gates too close to each other in order to avoid the annoyance of putting them to far apart. Those two small things would really make a difference already.
The use case szenario for warpgates is very-long-range travel. i never deployed gates, where i wanted to go less then 8 systems. I wouldnt mind the fact, that i have to deploy gates all 8 systems apart, if the upper stuff is given, but what i find really annoying, is the going from one gate to another to another. You should be able to enter the first gate in this chain, and just come out at the last. Just use left click to make a bidirectional mark for the first chain (1,2) of 1-2-3 and right click for the next chain (2,3), define that recursivly, so you enter 1 and come out n. Or whatever. That would make the processof establishing an actual network of gates far less redundant (in the number of stations you need) and far more comfortable to travel. until then i stick to the nice logic jump drive, too
i also liked the idea very much, that jammer, cloaking and shields drop.
[doublepost=1485801421,1485801356][/doublepost]Also would it be very nice, if there were some sort of 'shipyard anchor' only for warpgates, with whom you can define in which orientation and where exactlt you enter the target sector.