Hi, this is my first post, I hope you do not commit many grammatical errors (I am Spanish speaking); I love the game, but I would like to be able to implement a couple of points concerning the ships and artificial intelligence.
1º I would like to have a way to "link" ships with a point dock, for example, on your ship or your home base to protect it, put settings AI flying 1 sector away, and then auto-dock in dock your point again, with the new UI system for the structure.
2º add more options in the GUI of artificial intelligence including:
- Selection of priority target.
- Avoid confrontation.
- Add the option to load / unload cargo contained in the hangar of the ship.
- Add the option to auto-collect materials, whether other ships adrift, asteroids or planets in a predetermined range.
- Add the option to "patrol" a sector, fixing points for this purpose (attacking entities falling within its range and returning to patrol if it is destroyed)
- Add the option to interact with shops, either to sell / buy items (to create trade routes of ships, with the ability to automate this factories would implement it)
- add the option to repair nearby ships if these are damaged (if repair module) or add power if they do not have 100% of their energy
3º to assign ships to a fleet and assign their roles (commercial, patrol, defense, collecting, etc.)
edit update for more points
4º I would also like the "star map" were improved, they were able to show the coordinates of the objects in the (stations, shops, etc ...) and add and / or improve its navigability, it is very difficult to know if you're moving in the zxy shaft .... would be good to put "dots" on the map
5º if the ship has stealth module, decide to use it or not (it would be interesting if we put a "minefield" to protect our home base
P.D.: sorry for any gramaticall error, i use google traductor
1º I would like to have a way to "link" ships with a point dock, for example, on your ship or your home base to protect it, put settings AI flying 1 sector away, and then auto-dock in dock your point again, with the new UI system for the structure.
2º add more options in the GUI of artificial intelligence including:
- Selection of priority target.
- Avoid confrontation.
- Add the option to load / unload cargo contained in the hangar of the ship.
- Add the option to auto-collect materials, whether other ships adrift, asteroids or planets in a predetermined range.
- Add the option to "patrol" a sector, fixing points for this purpose (attacking entities falling within its range and returning to patrol if it is destroyed)
- Add the option to interact with shops, either to sell / buy items (to create trade routes of ships, with the ability to automate this factories would implement it)
- add the option to repair nearby ships if these are damaged (if repair module) or add power if they do not have 100% of their energy
3º to assign ships to a fleet and assign their roles (commercial, patrol, defense, collecting, etc.)
edit update for more points
4º I would also like the "star map" were improved, they were able to show the coordinates of the objects in the (stations, shops, etc ...) and add and / or improve its navigability, it is very difficult to know if you're moving in the zxy shaft .... would be good to put "dots" on the map
5º if the ship has stealth module, decide to use it or not (it would be interesting if we put a "minefield" to protect our home base
P.D.: sorry for any gramaticall error, i use google traductor
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