Downsides:
As buffs, I would like
1 big entity has only limited shield recharge. Many small can cover each other and thus each one has time to regenerate shield with full efficiency and power.
This could be the buff swarms of smaller ships -even if AI-controlled- without artificial limitations or boni (such as higher efficiency on small scale or diminishing returns on big scale)
- You waste much space to hangars
- Fighters already lose fire-power before the shields on all fighters together are down.
As buffs, I would like
- carriers reduce number of required blocks on fighters.
- carriers supply fighters with power automatically (turrets which target friendly which really need power)
- fighters with low shields hide inside/behind the carrier or out of range from their most recent attacker to use their full shield recharge advantage
- shields should last longer vs weapons to give fighters more time to launch / fight
1 big entity has only limited shield recharge. Many small can cover each other and thus each one has time to regenerate shield with full efficiency and power.
This could be the buff swarms of smaller ships -even if AI-controlled- without artificial limitations or boni (such as higher efficiency on small scale or diminishing returns on big scale)