- 6 turrets which occupy 80% of the visible surface
- 6 turrets which occupy 20% of the visible surface
Option 3:
- 24 turrets which occupy 80% of the visible surface
Your entire premise for this is ridiculous, how about instead of yet another poorly thought out solution to a problem that doesn't exist you explain
why your ships shape and layout should have zero impact on functionality.
Waffleboards and turretspam say hello.
This is not a solution to gigantism.
You don't build competitive ships. Trying to get the devs to make your ships competitive for you will never work because you aren't trying and you never will.
All youre doing is ruining the game for competitive builders with a bunch of idiotic suggestions that wont work because you don't understand the mechanics, which is also the reason your ships suck.
Which could be the nail in the coffin of "Biggest ship always wins".
Why. the. fuck. shouldn't. it???
It's more expensive, takes a lot more effort to make and already have a ton of handicaps over smaller ships in terms of energy production, turning speed and just plain being a bigger target.
Also a 4000 mass ship that's well designed can beat a 70.000 mass ship that isn't, so no bigger doesn't always win.
Every single premise laid out by the people in favor of this nonsense is either false or is asking for ship design to have zero impact on performance in combat.
Do you seriously want to turn ship building into a purely cosmetic thing?
Currently the problem is that everything requires too many blocks to be effective.
Weapons have to have a certain size before they are even viable and that entry size in my opinion is too much.
Smaller weapons you say? Have you ever fired at advanced armor with the barest of minimum weapon systems, you would find your ship only scratching or denting the hull barely which is why my smallest ships have to be 90% gun just to be viable to destroy a few blocks at a time with already high power demands.
BECAUSE It's CAN/CAN. Try the same weapon size with can/beam or can/pulse and voila, no. fucking. issue. 1/1/1 Can/pul/punchthrough can go through 1 block of standard armor, but you never use that because everything has to be pew pew pew like in star wars. These forums have made me appreciate the star wars prequels because that's the kind of punishment you deserve for this.
Forcing empty space into the game just gives us more ways to beat you, and as we've pointed out i don't know how many times, competitive ships are perfectly capable of having interior; you're just bad at the game.
The entire premise of everything you complain about is rooted in wanting to replicate sci-fi designs and expecting the game to throw all mechanics away that disrupt your stupid preconceptions:
- Fighter weapons must be tiny and rapid fire
- Always multiple outputs to make penetration worse
- Only the weapon barrel is allowed to consist of weapon blocks, NOTHING ELSE
But those sci-fi shows don't have rules fleshed out enough to actually build ships according to them, and if they did the designs portrayed would be laughably inferior to what actually works. Your replicas will always be garbage, DEAL WITH IT.