I have read the discussion about the new energy generating System (which i find a VERY good idea!).
As we talk about emissions (mostly heat in this case) of ships/systems
would it be possible to relate the detection range/chance for a lock on a ship to its mass AND actual emissions, to open some more tactical possibilities?
The mass of a ship is fix, but this signature can be reduced by radar jamming for a set percentage.
The basic value for emissions are the basic heat generation.
Any usage of emission generating systems would add to that:
Making an active scan would increase your own detection abilities for a given time very much, but it would be also a shining beacon for all other ships around. No chance to hide. If there is somebody who wants to take some shots at you, this is the time...
The more thrust you use and the bigger the engines used, the better the other ships are able to get a lock on you. This would make "running silent" an option.
The more weapons are firing and the bigger they are... same as for thrust.
Peaks in "visibility" caused this way should stay for a given time, until they fall back on the basic level of the ship. In my opinion, the basic chance to get a lock on a ship should never drop to zero. It should always be possible to hit a ship, but it could be easier or harder to hit. No matter, if for a player or a Bobby AI.
Another point: How about showing the points of heat generation on a ship as diamonds?
As we talk about emissions (mostly heat in this case) of ships/systems
would it be possible to relate the detection range/chance for a lock on a ship to its mass AND actual emissions, to open some more tactical possibilities?
The mass of a ship is fix, but this signature can be reduced by radar jamming for a set percentage.
The basic value for emissions are the basic heat generation.
Any usage of emission generating systems would add to that:
Making an active scan would increase your own detection abilities for a given time very much, but it would be also a shining beacon for all other ships around. No chance to hide. If there is somebody who wants to take some shots at you, this is the time...
The more thrust you use and the bigger the engines used, the better the other ships are able to get a lock on you. This would make "running silent" an option.
The more weapons are firing and the bigger they are... same as for thrust.
Peaks in "visibility" caused this way should stay for a given time, until they fall back on the basic level of the ship. In my opinion, the basic chance to get a lock on a ship should never drop to zero. It should always be possible to hit a ship, but it could be easier or harder to hit. No matter, if for a player or a Bobby AI.
Another point: How about showing the points of heat generation on a ship as diamonds?