Wanted to varify how the new system will work heat wise, didn't want to post it on page 25.
I think this is how it will work:
Weapons/Shields/Thursters- Generates heat, if it gets to hot it will overload/not work.
Reactors- acts as a negative heat zone, take some heat away from other systems and destroys it(?)
Besides the weird negative paradox there, it seems like it's now entirely regen focused. Systems have to be constantly cooled, reactors have to constantly disperse heat somehow, there seems to be no storage system.
On a side note, it would seem less confusing if it was the opposite.
Reactors made heat, systems used it to work. Heat is something you want.
Or reactors make power, systems use power and generate heat, radiators disperse heat. Heat is a byproduct of using power that has to be dispersed. This also means ships dispersing a lot of heat can show up brighter on radar and such, and if ships store heat without releasing it they can stay hidden. This would use the current power storage system, and a similar system for storing heat, as well as a system based on surface area for dispersing heat.
Oh dear, it turned into a suggestion. Let's "discuss" it.
I think this is how it will work:
Weapons/Shields/Thursters- Generates heat, if it gets to hot it will overload/not work.
Reactors- acts as a negative heat zone, take some heat away from other systems and destroys it(?)
Besides the weird negative paradox there, it seems like it's now entirely regen focused. Systems have to be constantly cooled, reactors have to constantly disperse heat somehow, there seems to be no storage system.
On a side note, it would seem less confusing if it was the opposite.
Reactors made heat, systems used it to work. Heat is something you want.
Or reactors make power, systems use power and generate heat, radiators disperse heat. Heat is a byproduct of using power that has to be dispersed. This also means ships dispersing a lot of heat can show up brighter on radar and such, and if ships store heat without releasing it they can stay hidden. This would use the current power storage system, and a similar system for storing heat, as well as a system based on surface area for dispersing heat.
Radiator blocks would disperse heat by going out in each axis until it hits another block, or up to 100 blocks. The heat dispersión would start off exponential, so 1 and 2 block gaps wouldn't do much compared to 15 and 20 block gaps, but would settle down, so the difference between 99 and 100 wouldn't be so drastic, and single blocks wouldn't give stupid amounts of efficiency. So a grouping effect might help, in sheets or rods.
Oh dear, it turned into a suggestion. Let's "discuss" it.