- Joined
- Jan 11, 2017
- Messages
- 168
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- 83
So I'm playing around with a fun new idea.
The roughest part about Chain Drives is that if you're not paying close attention, you can easily end up overshooting your target. Well, what if there was a way to set up your Chain Drive to take you to your destination of choice, and then STOP, even while you're afk.
Well, I think I came up with an answer.
This tiny thing is a wireless homing beacon. As long as it is loaded, it will send out a wireless signal to whatever ship you set it too. It has a built-in logic clock, a wireless receiver which will connect to your shipboard logic clock, and a wireless output, which will be connected to the shipboard receiver.
This would be the shipboard receiver. If you toggle the activation module, then the receiver will wait for the first pulse from the beacon and activate as soon as it "hears" one. It will then remain activated (without pulsing) until you toggle it off again.
My theory is this:
If you place the beacon on a station, and the receiver on a ship, connecting the receiver to your chain drive's rail clock, then as soon as the station is in range to be loaded, your chain drive should deactivate.
You could use a secondary logic system to save predetermined coordinates (toggling different wireless receivers), enter in your target into the nav system, start up your chain drive, and walk away. As soon as you're within 3 sectors, the beacon will deactivate your drive and leave you sitting peacefully in friendly space!
The roughest part about Chain Drives is that if you're not paying close attention, you can easily end up overshooting your target. Well, what if there was a way to set up your Chain Drive to take you to your destination of choice, and then STOP, even while you're afk.
Well, I think I came up with an answer.
This tiny thing is a wireless homing beacon. As long as it is loaded, it will send out a wireless signal to whatever ship you set it too. It has a built-in logic clock, a wireless receiver which will connect to your shipboard logic clock, and a wireless output, which will be connected to the shipboard receiver.
This would be the shipboard receiver. If you toggle the activation module, then the receiver will wait for the first pulse from the beacon and activate as soon as it "hears" one. It will then remain activated (without pulsing) until you toggle it off again.
My theory is this:
If you place the beacon on a station, and the receiver on a ship, connecting the receiver to your chain drive's rail clock, then as soon as the station is in range to be loaded, your chain drive should deactivate.
You could use a secondary logic system to save predetermined coordinates (toggling different wireless receivers), enter in your target into the nav system, start up your chain drive, and walk away. As soon as you're within 3 sectors, the beacon will deactivate your drive and leave you sitting peacefully in friendly space!