For the life of me I cannot figure out how damage is distributed among blocks. My understanding is that the total DPP (Damage Per Projectile) is distributed amongst the blocks in the projectile's flight path. In addition in order to destroy one advanced armor block with full ship HP takes 2000 damage. Basically the block has 1000hp and with full ship armor a 50% damage reduction. This can also be found on wiki here: Defense Systems - StarMade Wiki
But as you can see in the above figure by the damage penetration that this weapon only does 260.8 damage to the first block in it's path. This is not nearly enough to break the first block. However when I test this against a solid block of 100x100x100 advanced armor blocks, this cannon still breaks the first block, and no damage is done to the second block.
This experiment has a few possible conclusions:
- 1000hp/0.50 = 2000ehp
But as you can see in the above figure by the damage penetration that this weapon only does 260.8 damage to the first block in it's path. This is not nearly enough to break the first block. However when I test this against a solid block of 100x100x100 advanced armor blocks, this cannon still breaks the first block, and no damage is done to the second block.
This experiment has a few possible conclusions:
- That the 2010 DPP is deposited in the first block and native damage penetration on cannons is broken.
- That the Penetration calculated in the Details box above is wrong.
- That penetration does not work by distributing damage along the flight path of the projectile in this way.