To combat Gigantism and do new expensive blocks

    Do you like idea ?


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    The first of all, im not english speaker and i try to comunicate at least understanding.

    I think you can do a leveled weapons-shields-energy suply. With this, we can make a little ship with an high cost but very effective for combat, movement and enjoy universe.

    Example :

    Cannons standart - Cannons V2 - Cannons V3
    DMG : 15 50 200
    POWER : 100 1.000 200.000
    PRICE : 250 250.000 2.500.000

    Energy recharger - Recharger V2 - Recharger V3
    RECHARGE : 100 250 1000
    PRICE : 500 50.000 5.000.000

    Normal shield standart - Shield V2 - Shield V3
    SHIELD : 50 500 5.000
    PRICE : 500 50.000 50.000.000

    This is an example. With this i think this combat the gigantism navy for a small but well armed ships that can combat better than a 300x200 ship useless at a very high cost for sure.

    I wish to make a small-medium fighters that arent deleted with 2 shoots for a big turrets of a 400x200 ship.

    Allways do an high cost of blocks, very high cost, that no compense nothing in money but yes in site.
     

    NeonSturm

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    I would put expensive parts in the protected areas and less expensive parts as fake-targets elsewhere.
    My ship will look like a huge spider-net (without spider) to give you nothing easy to hit. If only every Xth shot hits, I will be even more superior to your little gnat!

    I think it is a good idea to have functional parts much more expensive than decoration or things you use for seats...

    Personally, I like a second tech to differentiate between core and main part of your ship.
    It would be good to have a difference between pirates and the core-sector space navy other than just block count.

    But it is a bad idea to have _anything_ 2000 times as effective PER BLOCK as the low-tech equivalent.
     
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    "To combat gigantism"
    What is wrong with large ships, exactly?

    Someone who puts enough effort into a capital ship SHOULD be able to smack down a smaller ship like it's nothing.

    The real fight should be against doom cubes.

    *Edit*
    I'll also add that it's very easy to take down capital ships in the current state of the game if you use a bit of strategy
     
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    Big ships is good, i have a 3 1500x200x300 ships. Big ships is too much easy to kill with a normal ship. I say that i like more the smallest and medium ships, but in this game, this ships is useless. If i have 21400000000 credits and i wish to buy a little ship that has the better equipement, i can pay for it. At this moment i put 1000000 cannons together and boila, i have a stupid ship with too much dps for destroy all. Very ugly. I like more beatiful universe..... the new blocks can do it.
     
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    Gigantism isn't a 'problem', it's the logical evolution of the games mechanics and what it offers. Atm the game only offers building, other features are ... in progress.

    I do like the idea of multiple types of power, shield ... generators but it won't stop people from building big ships.

    If blocks get more expensive you still will be able to craft them. Sure they might be costly but a high cost hasn't stopped anybody in any game from trying to get it. Take the fusion reactor from the gregtech mod in minecraft, ppl would still build it legit even that the cost was abysmal.

    And in the end it most likely will backfire anyway. Bigger ships would become even more powerfull and in the long run nothing has really changed except the numbers are a bit higher. Yet in perspective they are still the same. Thinking of it the newer players to servers would be totally screwed.
     

    NeonSturm

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    Gigantism is for sure not that much of a problem that I want to beat it at all costs, but there should be room for smaller ships.

    Not everybody can build a 2km ship or station and you want to interact with other players, or not? Without lag :D
     

    jayman38

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    I think it would be neat and interesting to have different tech levels of equipment and weaponry. I think the cost should go up exponentially for just a relatively small gain in performance, similar to the OP examples. (E.g. Paying 10 times as much for double the power, paying 100x money for 4x performance) Naturally, it would all be cfg-customizable.
     

    Valiant70

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    I think I'll make a 2,000,000 block ship with shield V3! It'll take me a year, but I'll be unstoppable!

    I kid, but that's what people will try to do. This is a cool idea, but it will solve nothing.
     
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    NeonSturm

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    While L1 are mostly gained by looting pirate ships and L2 by fusing L1 (take the working parts and combine to a new one).

    2x L2 + 2x scrap materials = requires 4x L1
    L3 + 15x scrap materials = requires 16x L2

    default is L2.
    default for pirates and scavengers (taken from overheating core ships) is L1.

    L2 = 133% of L1
    L3 = 133% of L2

    (Thrust *1.33) * (Power *1.33) = Speed *1.77; Same with damage per second per mass.
    I think that is big enough (1.77^2=3.1329 difference between L1 & L3 - 300%)
     
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    I think that gigantism itself is not a problem. Problem is that players evolve too fast into gigantism.
    There is not enough space in evolution for small ships.

    I would also prefer to make few people as crew in capital ships. This is strange that Everyone have enough money to have big ships.
     

    jayman38

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    I think that gigantism itself is not a problem. Problem is that players evolve too fast into gigantism.
    There is not enough space in evolution for small ships.

    I would also prefer to make few people as crew in capital ships. This is strange that Everyone have enough money to have big ships.
    This is a function of the current economy. Currently, the economy is broken so that players can see end-game-type features, like big ships. When the game is closer to beta-level, the economy will have a tougher curve. In short, we are seeing gigantism right now, because the economy is broken on purpose for alpha-testing on a large scale.