You want the fighter to take down a bigger ship? Against an opponent of the same size that damage is fine. Many use small fighters in fleets to destroy much larger targets. Some are notorious in doing so and feared by many.Still being able to only break 1 armor block every 2 seconds is a laughable amount of damage. It makes fighters borderline useless.
What AI update are you talking about? Will it allow you to command AI fleets of fighters? How does AI handle fighters currently? Does it actually control them like fighters (making strifing runs) or does it just treat them like any other ship?Starmade combat is rated by the number of blocks one brings to a battle. There are lots of other variables, of course, but number of blocks is the usual starting place. Fighters have excellent damage avoidance, potentially very good armor efficiency without sacrificing thrust, and perhaps the second best power generation per block after ships in the 1.2 mil e/s range.
The issue described here is that all those bonuses act like % bonuses stacked on top of the number of blocks a fighter brings to a fight, which is low. The solution has always been to bring more fighters, but with the AI update not out yet and human pilots a valuable commodity trying to maintain a fighter fleet becomes a massive hassle. Still, drone/fighter spam is strong as heck. Hard to beat when the solution (being a turret boat/gunship) tends to have the same AI targeting issues as drones do.
According to my tests your Marauder heavily exploits the AI's intentional mis-aiming. I pitted it against my Skreeg, which missed it almost all the time. Even firing blindly in the general direction would have resulted in more hits. And the best part was, when I spawned a version with a beam weapon instead of C/C - it kept missing, too!I offer you this challenge. Load up your choice of ship. Pick the baddest ship you've got or even know about. Download the Marauder fighter. Divide the mass of your chosen ship by 500 (the mass of the Marauder). Field that many AI Marauders versus your chosen ship. When you loose, try it again with half as many Marauders. When you loose, try it again with ten percent.
The Marauder ship is actually less powerful than it could be and is due for a rebuild. Fighters are NOT under powered. Most people simply don't build powerful fighters, for reasons I don't particularly understand.
And by the way Raisinbat, the weapon on the Marauder is a cannon/cannon.
Any such 'exploit' is entirely coincidental. I wanted a pirate that wasn't easily dealt with by the simple expedient of spamming swarmers. To that end, it needed a very good set of point defense turrets. If the AI is so stupid that such turrets make aiming at the fighter problematic, it is not my fault for building a fighter with good point defense, but the fault of the developers for making insanely stupid AI targeting.According to my tests your Marauder heavily exploits the AI's intentional mis-aiming. I pitted it against my Skreeg, which missed it almost all the time. Even firing blindly in the general direction would have resulted in more hits. And the best part was, when I spawned a version with a beam weapon instead of C/C - it kept missing, too!
Now wait a sec Veil.marauder DOES abuse ai aiming mechanics, but that doesnt make it unfair. its just built intelligently, and can be easily beaten at even mass by many other types of ai driven ships.
What ? Where the exploit there ? All my PvP ships have marauders's design ; does that makes me an exploiter ? I don't guess so. It just smart design. People can just blame themselves to follow 95% the normativ path of the uncreativity by doing linear ship. Only experimentators and pionners does know about this design and exploit its power and try deal with its weakness (yeah cause this design has also a real true weakness).According to my tests your Marauder heavily exploits the AI's intentional mis-aiming. I pitted it against my Skreeg, which missed it almost all the time. Even firing blindly in the general direction would have resulted in more hits. And the best part was, when I spawned a version with a beam weapon instead of C/C - it kept missing, too!
An f-22 Raptor only has a wingspan of about 13m and is about 18m long, trying to fit decent systems that are already made up by 1m^3, it would get sorta hard. (not trying to be a jerk, just throwing some numbers out there.)IRL fighter planes are a lot bigger than people tend to think they are, those thigns are larger than busses and can weigh up to 30 tons.
Make use of the cores natural 50k power capacity and use some alpha weapons cannon/cannon is not your friend here.An f-22 Raptor only has a wingspan of about 13m and is about 18m long, trying to fit decent systems that are already made up by 1m^3, it would get sorta hard. (not trying to be a jerk, just throwing some numbers out there.)