- Joined
- Dec 29, 2014
- Messages
- 459
- Reaction score
- 269
We keep discussing things to pile on the game, let's discus an old feature that might be obsolete.
When you're in a fight you always measure ship damage in number of blocks destroyed. A block having excess HP leftover is usually pointless, since the next bullet will typically overshoot anyway.
Not suggesting we do away with blocks having a HP value, just keeping track of individual values seems pointless. A damage tick that's > HP will destroy the block as usual, with some other solution being applied for damage that's below the HP value. Either damage divided by HP chance to destroy the block, or just ignore it to discourage low damage weapon spam, or post other suggestions in thread.
When you're in a fight you always measure ship damage in number of blocks destroyed. A block having excess HP leftover is usually pointless, since the next bullet will typically overshoot anyway.
Not suggesting we do away with blocks having a HP value, just keeping track of individual values seems pointless. A damage tick that's > HP will destroy the block as usual, with some other solution being applied for damage that's below the HP value. Either damage divided by HP chance to destroy the block, or just ignore it to discourage low damage weapon spam, or post other suggestions in thread.
Why should this be removed?
This thread is NOT saying the feature should be removed, it's not in the way or anything, but as far as i understand the block data it's eating up 8 bits of data for each block that could be used for something better. This also imposes a limit on block HP range since you can't have blocks with >256 HP. I'd also suspect there might be performance benefits, but i don't know enough to say. Please correct me if i got this wrong.
This thread is simply to mark this feature as something that's open for getting cut from the game, or not if there are good arguments for keeping it
This thread is NOT saying the feature should be removed, it's not in the way or anything, but as far as i understand the block data it's eating up 8 bits of data for each block that could be used for something better. This also imposes a limit on block HP range since you can't have blocks with >256 HP. I'd also suspect there might be performance benefits, but i don't know enough to say. Please correct me if i got this wrong.
This thread is simply to mark this feature as something that's open for getting cut from the game, or not if there are good arguments for keeping it