Not sure if its been suggested yet, but with the coming release of npc factions I think now would be a great time to talk about this. A faction would be able to hire/assign npc scientists to preform research. Over time, and with bonuses from certain systems in the faction's claimed space(blue stars or rare asteroids w.e), the faction will earn "research points". These points will be able to unlock new technologies from the proposed tech mechanic. The basic idea being like any civilization/4x space game where empires start with basic tech(hull for example) and unlock advanced tech thru research(advanced armor for example). I dont like the idea of taking away anything we have ingame now from starting players, so instead factions will research "tech 2 hull" or whatever and the tech 2 hull will have more hitpoints at a higher cost. There are a few concerns with this idea but with fleets and the npc factions finally coming soon I cant help but see starmade as a voxelized, truly build anything, sandbox space game, from lone pirating and mining to empire/corporation/federation building. Lone Pirates, scavengers,miners, and the like would be able to either steal,buy, or (rarely) find these tech upgrades to not lock certain playstyles out of technology. Let me know what you all think.