So after that Suggestions thread about Planets: Discs or Balls got sidetracked to talking about Minecraft, that got me wondering about what features planets need to be unique and have more of a purpose in the game. Right now they're just salvager food, and anything you can do on a planet you can generally do better with a space station.
I put this in General instead of Suggestions to foster more hypothetical discussion and not contribute to suggestion-spam, if anything comes of this a summarized Suggestion thread could be posted later.
Anyway, I'd like to explore what things can be added to make planets more interesting and more useful. While I hate to compare StarMade to other games, there's a wonder about exploring new terrain and biomes in Minecraft that simply doesn't exist in StarMade. I would love it if StarMade had a ground game so to speak, that planets had enough that players could conceivably spend much of their time on the ground without needing to deal with the space aspects of the game for a time.
The only guiding rule I personally have for ideas here is that they should be somewhat logical and not arbitrary limitations like "Advanced factories only work on planets but not on space stations". Rather it should be something that makes sense only in the context of a planet but not in space or aboard starships, such as geothermal energy or ocean-going vessels.
To kick off, here are some topics. Some of these have definitely been discussed before but oh well. These are hypothetical and may require other features that might never happen, or might steer StarMade in a direction the developers don't like and won't pursue. Please feel free to add new ideas, improve on these, or kick them to the curb if they're terrible.
To examine real life for some inspiration, at the moment it is hugely expensive to operate space stations or space vessels but relatively cheap to have stuff on the ground. The Earth is the source of all supplies, cash, and energy needed to run humanity's space operations. If StarMade somehow worked that way then planets would become true strategic assets instead of mere curiosities with little value.
Energy
If an energy economy is ever developed (in contrast to our current free-energy power reactors) planets could be a huge source of energy in the forms of wind, geothermal, or mining for fossil fuels. The energy could be stored in batteries/capacitors or converted to other forms such as petroleum fuel, fuel cell fuel, used to refine some kind of reactor fuel, etc. While solar panels in space would be efficient, nothing can beat the raw power output of shuttling up thousands of gallons of petroleum from distant planets to keep your home station's turbine generators alive. Imagine your planets covered in geothermal pipelines and oil rigs, extracting a steady stream of energy from the planet's core, and NPC fleets keeping your fleets and stations fueled.
Food/oxygen/water
I'm not convinced either way if a hunger mechanic would be good for StarMade, but if it exists planets become obvious sources of mass quantities of oxygen (Tangential question: should all atmospheres be the same? Or should they have varying compositions each with pros and cons?) and water, as well as plant and animal food.
The most brute-force method of keeping your ships and stations stocked with breathable air is to build a Mega Maid and suck all the air off some uninhabited (or enemy ) planets! Plus you get the obvious benefit of not having to manage or mine oxygen for any facilities built on an oxygen-rich planet.
Add in flora/fauna at low rates (for example, 75% of planets are dead and have no life), unique to various planet types, and some kind of farming/ranching mechanic that ideally suits itself to planets while not working well in space, and now you have some real reasons to keep and defend long-term planetary bases.
Exploration/relics/strange things
This is intended to give players a reason to go out to planets, land, and look around. These could be ancient, abandoned, underground alien cities full of riches, extremely rare systems blocks that cannot be manufactured/bought but can occasionally be found, or sources of luxury goods to keep NPC crew morale up. More importantly, this stuff should be destroyed if someone simply mass-salvages the planet. Otherwise, why explore when you could just swallow the planet whole?
More/Cheaper Building Materials
Hull is insanely cheap right now but I'm not sure it should be. Planet-based blocks such as rock (concrete), wood, and so on would make cheap and effective building materials for planetary stations but in real life it would not make much sense to use them in bulk aboard space stations or starships. This idea is less than half-formed and I'm not even sure where I'm going with it to continue.
So, thoughts/suggestions/criticisms?
I put this in General instead of Suggestions to foster more hypothetical discussion and not contribute to suggestion-spam, if anything comes of this a summarized Suggestion thread could be posted later.
Anyway, I'd like to explore what things can be added to make planets more interesting and more useful. While I hate to compare StarMade to other games, there's a wonder about exploring new terrain and biomes in Minecraft that simply doesn't exist in StarMade. I would love it if StarMade had a ground game so to speak, that planets had enough that players could conceivably spend much of their time on the ground without needing to deal with the space aspects of the game for a time.
The only guiding rule I personally have for ideas here is that they should be somewhat logical and not arbitrary limitations like "Advanced factories only work on planets but not on space stations". Rather it should be something that makes sense only in the context of a planet but not in space or aboard starships, such as geothermal energy or ocean-going vessels.
To kick off, here are some topics. Some of these have definitely been discussed before but oh well. These are hypothetical and may require other features that might never happen, or might steer StarMade in a direction the developers don't like and won't pursue. Please feel free to add new ideas, improve on these, or kick them to the curb if they're terrible.
To examine real life for some inspiration, at the moment it is hugely expensive to operate space stations or space vessels but relatively cheap to have stuff on the ground. The Earth is the source of all supplies, cash, and energy needed to run humanity's space operations. If StarMade somehow worked that way then planets would become true strategic assets instead of mere curiosities with little value.
Energy
If an energy economy is ever developed (in contrast to our current free-energy power reactors) planets could be a huge source of energy in the forms of wind, geothermal, or mining for fossil fuels. The energy could be stored in batteries/capacitors or converted to other forms such as petroleum fuel, fuel cell fuel, used to refine some kind of reactor fuel, etc. While solar panels in space would be efficient, nothing can beat the raw power output of shuttling up thousands of gallons of petroleum from distant planets to keep your home station's turbine generators alive. Imagine your planets covered in geothermal pipelines and oil rigs, extracting a steady stream of energy from the planet's core, and NPC fleets keeping your fleets and stations fueled.
Food/oxygen/water
I'm not convinced either way if a hunger mechanic would be good for StarMade, but if it exists planets become obvious sources of mass quantities of oxygen (Tangential question: should all atmospheres be the same? Or should they have varying compositions each with pros and cons?) and water, as well as plant and animal food.
The most brute-force method of keeping your ships and stations stocked with breathable air is to build a Mega Maid and suck all the air off some uninhabited (or enemy ) planets! Plus you get the obvious benefit of not having to manage or mine oxygen for any facilities built on an oxygen-rich planet.
Add in flora/fauna at low rates (for example, 75% of planets are dead and have no life), unique to various planet types, and some kind of farming/ranching mechanic that ideally suits itself to planets while not working well in space, and now you have some real reasons to keep and defend long-term planetary bases.
Exploration/relics/strange things
This is intended to give players a reason to go out to planets, land, and look around. These could be ancient, abandoned, underground alien cities full of riches, extremely rare systems blocks that cannot be manufactured/bought but can occasionally be found, or sources of luxury goods to keep NPC crew morale up. More importantly, this stuff should be destroyed if someone simply mass-salvages the planet. Otherwise, why explore when you could just swallow the planet whole?
More/Cheaper Building Materials
Hull is insanely cheap right now but I'm not sure it should be. Planet-based blocks such as rock (concrete), wood, and so on would make cheap and effective building materials for planetary stations but in real life it would not make much sense to use them in bulk aboard space stations or starships. This idea is less than half-formed and I'm not even sure where I'm going with it to continue.
So, thoughts/suggestions/criticisms?