so you would rather remove the capability for any new blocks to be introduced because we've run out of block IDs to use? make it so paint is still necessary in the inventory to place a colored hull down then, so it preserves some of the factory system.
You clearly do not understand how Block IDs work. Regardless of whether or not you organize blocks of different shapes and types into a single inventory stack slot, each physical block as it appears in-game takes up one Block ID. Introducing the system you and the OP are supporting would not remove any actual Block IDs in the current game but rather oversimplify the way they are organized in inventories (additionally reducing the economic potentials of trading different colors and shapes of hull blocks, as the new universal inventory item of hull can be changed into any shape or color of hull you want). We have a limited amount of color choices for hull blocks for a reason; the game mechanics required to provide differently-colored hulls necessitates that each color of hull requires a Block ID and its own personal texture. You will notice this fact in how the same colors of blocks look shaded or hued slightly differently from texture pack to texture pack.
(also Megacrafter did not specify a person, and there are 3 earlier replies with completely different suggestions, so stop insulting and focus on the thread)
I mean no offense. But, if you
read his post and
look at the context clues in it, it becomes very obvious who megacrafter is addressing.
If you're still having difficulty figuring that out, let me help you:
Megacrafter mentioned that each individual block type in blueprints cannot function with the newly-organized system of hull blocks in inventories that the OP is presenting an argument in favor of. He then goes on to explain how the individual Block IDs for each hull block, both of color and shape, would need to stay as it is in the game, in order for old blueprints to work. This essentially means that if people wanted to still use their old blueprints under the proposed system of the OP, the game would have to somehow retain the current system of block organization for the old ship saves to both load correctly, and have their hull blocks be dissected into the inventory when picked up.
Personally, I disagree with him on that; the system the OP is presenting does not actually necessitate or require the removal or addition of any new Block IDs, but rather another method of organizing how they are kept and transferred and used in inventories. If the OP's idea was implemented, it would not change how the blocks in the blueprint are processed when loaded into the game, but rather how they are
collected into the inventory. So really, it wouldn't be an issue.