Quests

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    Hey everyone. I was just thinking. On multiplayer servers, we have the long and hard grind of finding pirates, scavenging, and construction to make credits. But wouldn'tit be kinda neato to do quests were you are required to investigate a distress beacon at a abandoned station, and kill enemy astronaut pirates, or recover a item in the station. To rescuing someone on a planet, to escort missions. The missions will also spawn pirate ships relevant to quest difficulty. The more difficult quests offering better reward of course. Let me know what y'all think in the comments below!
     

    Bogdan

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    Hey everyone. I was just thinking. On multiplayer servers, we have the long and hard grind of finding pirates, scavenging, and construction to make credits. But wouldn'tit be kinda neato to do quests were you are required to investigate a distress beacon at a abandoned station, and kill enemy astronaut pirates, or recover a item in the station. To rescuing someone on a planet, to escort missions. The missions will also spawn pirate ships relevant to quest difficulty. The more difficult quests offering better reward of course. Let me know what y'all think in the comments below!
    Have a look at Light vs Dark server. Has quests.
     
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    jayman38

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    I agree that quests will help the game feel more alive. I think more features will need to be introduced before a quest system will be "easy" for the dev team to implement.

    Whenever I see one of these quest suggestions, I have to interject: No Escort Missions!
    Escort Missions are hard to code well, and remove some of the agency from the player. A great quote from the article linked above that is often attributed to escort missions is "I did everything right, but I still failed."

    As an alternative, offer seek-and-destroy missions, where you either proactively patrol an area and remove hostiles from the flightpath, or go straight to a known location and destroy an enemy that is known to want to intercept and ambush a friendly force. The storyline remains exactly the same. You still can be ambushed. You can still fail. However, and this is important, you don't have to worry about babysitting a sitting duck.
     
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    Bogdan

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    What's the IP and when's the next reset?
    Next reset is not for a while.
    Quests only came out recently. First quest was out for a few weeks and second quest is coming out anyday (already passed testing).
    The server itself is a roleplay+pvp server with a good community.



    Quests in question at the moment are very interesting and talking from personal experience, would recommend them to all.
     

    StormWing0

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    That should be interesting to investigate once I get things up and running for my little starter kits. XD
     

    Benevolent27

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    Hey everyone. I was just thinking. On multiplayer servers, we have the long and hard grind of finding pirates, scavenging, and construction to make credits. But wouldn'tit be kinda neato to do quests were you are required to investigate a distress beacon at a abandoned station, and kill enemy astronaut pirates, or recover a item in the station. To rescuing someone on a planet, to escort missions. The missions will also spawn pirate ships relevant to quest difficulty. The more difficult quests offering better reward of course. Let me know what y'all think in the comments below!
    Well, right now we have a few quests. It's taken me a while to get up to speed scripting in linux to do this, but after a lot of hard work, I have the quest engine up and running. Keep in mind, this is all very beta, but if you'd like to drop by, feel free to check out the quest engine. IP: lvdserver.b33r.us:4242

    Right now we have two quests available. One is a prize quest called "Mystery Box" that is both easy and hard. It's a puzzle quest, so it's up to you to figure it out. It seems simple, but there's more to it than meets the eye. The second quest is called "Mineapalooza." You'll need to bring your own ship in to start this quest. Ship sizes up to 75k are allowed right now, but later on I'll be reducing it to 50k most likely. This quest is currently in beta but has been released to the public for testing. We have about four other quests that are currently being worked on. Good work takes time though, so patience is needed here.

    Lately I've also been working on the framework for my "Event engine," which will basically be a lot like quests, except they will be happening around the galaxy randomly and players will need to stumble upon them. These also might be thrust upon players as they are out and about. I have a lot planned for events, such as distress calls, signal interception, and more. I'm hoping to really compliment the faction update to make the universe more alive and dynamic.

    And finally, I will be making a more full-fledged quest and event engine later once I have a complete wrapper solution. This will be capable of handling more quest goals and will allow the scripting to see a lot more of what is going on during the quest. For example, if someone shoots an NPC vessal, it may declare war on them and change the way the quest unfolds. Right now, I'm using a less resource-intensive engine that doesn't have as many hooks. Eventually I plan on releasing my code to the public, so that other servers can implement whichever version they would like, depending on the capabilities of their server.
     
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