Door tetra's hepta's and corners

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    so i was just working on a new ship that just happend to have a curved hanger door and whats this, OH GOD! THERES NO DOOR HEPTAS OR TETRAS OR CORNERS! what am i to do!


    seriously, wheres a redguard when you need one

    Anyways, why dont we have these by now?
     
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    jayman38

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    I think this will only add 9 BlockIDs, including the glass door type, so I agree.

    Personally, I'd also like to see the slab wedge shape, where in one dimension, it's a full wedge from corner to corner, but in the other dimension, it's 1/4 meter. This would add six more BlockIDs to the pile.

    On the other hand, the dev team may disagree, just because they might want players to focus on building rail doors.
     
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    Blast doors feel dated since rails came along, obviously still use them as they're easy to do but I personally don't consider them particularly suitable for a large door such as for a hangar. All those blocks unloading and reloading every time you press a button, I don't know the statistics but I'd expect a rail door is considerably easier on performance as well as the eye.

    You don't need to worry too much about wedges for blast doors as you can fake it by insetting the door between a decorate wedged frame on both sides.

    There's lots of things I feel are more important for taking up blockID's personally, I miss having wedge lights, wedge slabs, 1/8 blocks and 1/8 corners so we can make platform guard rails etc. I get sad when I look at some of the many mostly usused block types in the game I'd happily scrap for those alone.
     
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    You don't need to worry too much about wedges for blast doors as you can fake it by insetting the door between a decorate wedged frame on both sides.
    That's an "arched" door, not a curved door.
    Rather like this:


    On the other claw, This:

    Is a "curved" door. note how it's literally 1/4 of a sphere? Where's the "door frame" trickery for that?

    The extra blocks being requested would greatly assist any endeavor where a "curved/spheroidal" door is needed.
    Mostly on "scale" or "to scale" replica builds.
    Yes, there are a few reasons for using the "dated" blast-door. Chief among them: any server with "entity" limits for ships, each rail-door is an entity, as is each piece of a turret. I'd rather have the turrets, thanks.
    Second reason: Combat resiliency! that rail-door likely won't have any shields, so a single weak swarmer getting past the PD blasts it off it's mounting, and then the server dies from collision checks.
    But let's assume it just flies off, you've then lost part of your ship to an attack that would have been shrugged-off/ignored by a blast-door "door".
    Third reason: sprucing up an older design. there's not enough room, after fixing the power and weapons and thrust back to what they were meant to be, to install a rail-logic room for the rail-door.

    As to your "blocks loading and unloading" thing. Yeah, that can sometimes be a problem on a toaster/potato PC.
    Even then, it's only a problem when some douche built the entire hull of a 300~ish meter ship out of door, and then sets it on a clock.

    For the much more "normal" usage of a 30x30 shuttlebay/fighterbay/dronebay door, (or even a 40x20 I'm flexible) there isn't enough of a processing hit to worry about. Not even with 10 or so of them opening/closing at the same time.