Sorry all, this week was nuts with a calc, spanish, and physics midterm...
I know its a really rough sketch, but it shows extra docking beams from one side, and a tower/armor plates stretched on top and bottom
The drawing in black is the original for what I have now. what do you think? any suggestions before I set myself to building?
Thanks all for the advice again!
how do you get around AMS's? I feel at ranges we're talking about where the missile/beams are necessary that even a ton of rapid fire missile turrets couldn't distract the systems? At this point do we just accept that we're an immovable object?I would still use sniper missiles (missile/beam) for offense however. You want your station's attack to have the longest range possible, else an opponent (including the AI) can engage at a distance without your weaponry being able to hit back. Ships that can move to close the range can get away with other sorts of weapons. Stations that cannot 'must' be armed with the longest ranged weapons possible.
Thanks! I am going to add some large docking beams extending from one side with canisters/armor plates spaced oddly along them. do you think this would create a better anti symmetry?Alright, I'd say if you shift all those crane-looking boxes on top around to be asymmetrical, it's perfect. It's just that total symmetry that some people disapprove of - I think it looks cool, personally, to have asymmetric details here and there, but it's harder than a symmetric shape because the human mind LIKES symmetry, but can be CONVINCED to like asymmetry. Or it was phrased something like that in the psychology source I was looking at. It was cool, regardless.
I am considering adding more structures, what I have now are hangars to support the shipyard. Also one primary aim of this is to be decorative, to accompany my fleet. Thanks for the advice!Personally I plan stations to be usable.
Amenities in easy to spot and easy to access places, labelled drop off with simple auto sorting, and most importantly, teleporters everywhere for the lazy (or confused).
Most of the time 99% of a stations functionality can fit in a single room.
I hate having to travel through a Minotaur labyrinth to reach anything on a station, as pretty as it might be on the way.
The other part of usability is void filling and exposed face reduction, minimise internal void space by filling it (even if its power bricking).
Minimise exposed faces by minimising things like struts, scaffold like structures, etc, and complex grebs.
Players on crappy laptops will thank you.
What do you mean by drop shields? when someone teleports to it?Make some room-template areas you can dock mix-n-match areas for people. Lets you use them as nav-markers and teleport locations. EG med-bay, supply drop-off, lounge, landing bay control room, shipyard control room. Last I checked it stops the entire station's shields having to drop to allow visitors, only that "room" feels the burn.
Thank you!First i think its a great build.
Now for my advice/ideas.
I think that now you have the shipyard. Great ! Time to build the station itself. You know, where people live, have fun, sleep, eat, trade and that kind of things.
So to me taht station is just begun. Attach the shipyard to a station.
I know its a really rough sketch, but it shows extra docking beams from one side, and a tower/armor plates stretched on top and bottom
The drawing in black is the original for what I have now. what do you think? any suggestions before I set myself to building?
Hahaha yeah I've learned my lessons with swam missiles. I'm guessing having a myriad then of turret capabilities? what do you think of keeping a defense fleet posted?Well if you want sniper cannons. It's likely that it will only hit ships with low mobility. Even the highest velocity projectiles may not hit agile ships. Which is okay if the goal is to only defeat large and slow-moving ships. I will caution you however, that of you want to build the station to be capable of defeating large slow-moving ships, It will take a considerable amount of resources.
If you want something direct-fire, long range, and hits often. It's not unreasonable to try beam weapons instead since they are more reliable in hitting smaller targets. But it's up to you.
OH! I need to warn you about swarm missiles. It's entirely possible that they may damage docked entities since they target allies and neutral targets. You can still use them of course, just make sure there's something stopping that tragedy from happening.
Thanks all for the advice again!