Shipyards are great, we really needed them for efficient ship design.
Thing is, shipyards can't really handle docked entities well, and proper turret design and placement is a big part of any good ship design.
I routinely wish I could get out and basically treat the shipyard like I would any normal space on single player creative. Jump out, pop a new core down, keep working. Can't do that with shipyards though because leaving the main build kicks you out of creative mode entirely.
So, what if we kept the hologram stuff and instead of building the holo-ship in normal space, it loaded us into the test sector and gave us free build reign there? Full on creative mode but able to get out and fly different pieces around, and then mirror whatever is going on in normal space as the existing hologram.
Build dimension limitations would still apply in the test sector to mirror the holo-ship in the shipyard, maybe go so far as to create a hologram of the shipyard in the test sector so you can see exactly where the walls are.
But yeah, use the test sector as a creative mode enabled build sector that we teleport to whenever we enter the design edit command, and then port back when we exit the test sector like we do now. Then we wouldn't even need a separate test sector computer command, we could actually test all the systems out as we build them.
Thing is, shipyards can't really handle docked entities well, and proper turret design and placement is a big part of any good ship design.
I routinely wish I could get out and basically treat the shipyard like I would any normal space on single player creative. Jump out, pop a new core down, keep working. Can't do that with shipyards though because leaving the main build kicks you out of creative mode entirely.
So, what if we kept the hologram stuff and instead of building the holo-ship in normal space, it loaded us into the test sector and gave us free build reign there? Full on creative mode but able to get out and fly different pieces around, and then mirror whatever is going on in normal space as the existing hologram.
Build dimension limitations would still apply in the test sector to mirror the holo-ship in the shipyard, maybe go so far as to create a hologram of the shipyard in the test sector so you can see exactly where the walls are.
But yeah, use the test sector as a creative mode enabled build sector that we teleport to whenever we enter the design edit command, and then port back when we exit the test sector like we do now. Then we wouldn't even need a separate test sector computer command, we could actually test all the systems out as we build them.