Remove System-HP of Hull and Armor

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    Currently, it's not a good idea to put armor in places where most damage is expected. Related to the HP damage penalty from systems amount it's not a good idea to use armor at all. Why? Simply because hull and armor have 5 system HP whereas doors and force fields have 0. Of course 5 HP isn't much, but it adds up, and aside from system HP doors/force fields have the same stats as hull/armor.
     

    NeonSturm

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    Hull isn't meant as armour, but to colour corridors and such (it's light too).
    Only Standard/Advanced armour are meant to be real armour.

    System, Armour, Block HP.
     
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    Hull isn't meant as armour, but to colour corridors and such (it's light too).
    Only Standard/Advanced armour are meant to be real armour.

    System, Armour, Block HP.
    It doesn't really make sense for hull to have system HP if armor hasn't.
     

    NeonSturm

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    It doesn't really make sense for hull to have system HP if armor hasn't.
    I disagree.
    Remove system HP from hull and a critical hit in your missile array will kill your ship. I guess hull is "fortified system hp".

    However, I agree that there should be a reason about balance decisions in a wiki, or topics like this are encouraged to spawn.​