Right now, the only really viable ship based weapons for taking out other ships are lock on missiles and beams (IMO), due to the fact that they can actually be accurately aimed by a human.
Cannon fire, dumbfire missiles, etc for me at least are relegated to either base assault weapons (cannons for cutting out pirate station faction blocks, missiles simply because I'm aiming at the broad side of a barn) or as turrets (due to the fact that the AI can actually hit a small fast moving target by properly leading the shots to a degree no human can match at range).
So how about a little AI assist on aiming the dumbfire stuff?
Just to the point that if you click on the target directly, the array will automatically lead the shot the amount required as if it had been fired by a turret.
Wouldn't replace the lock on missiles because the calculation would be done at the time of firing and the target could still change direction to evade, but it would make all of the weapons viable as a ship based system instead of (again, what I consider) the pretty rigid "this is for ships, this is for turrets" division we have now.
Cannon fire, dumbfire missiles, etc for me at least are relegated to either base assault weapons (cannons for cutting out pirate station faction blocks, missiles simply because I'm aiming at the broad side of a barn) or as turrets (due to the fact that the AI can actually hit a small fast moving target by properly leading the shots to a degree no human can match at range).
So how about a little AI assist on aiming the dumbfire stuff?
Just to the point that if you click on the target directly, the array will automatically lead the shot the amount required as if it had been fired by a turret.
Wouldn't replace the lock on missiles because the calculation would be done at the time of firing and the target could still change direction to evade, but it would make all of the weapons viable as a ship based system instead of (again, what I consider) the pretty rigid "this is for ships, this is for turrets" division we have now.