Hum. Overall I like the idea. I think there could be a few things added though.
First I would add the ability to link multiple gates as "Exit Gates". These would have to be gates that are ether your faction's or an allies faction. Maybe neutral gates but I'm not sure about that one. There could be a max linked gates value that could be changed in the server config. any number less then zero would mean unlimited gates. And of course if a linked gate were destroyed or your faction relationship changed the link would be rendered unusable.
Note: If station A has station B as an exit gate, Station B does NOT need to have Station A as an exit link.
If/When you use a linked exit gate It drastically reduces the power requirements compared to a jump without a linked exit gate.
If/When you use a linked exit gate you also do not have the ship debuff's that would happen otherwise.
The above I feel would encourage people to build exit/return gates to frequently visited things, or for strategic purposes like helping defend an allies base. Incentivizing players to expand their infrastructure in order to move large ships, long distances without having to wait over an hour and 6 minutes before someone else can make the same jump. While not punishing anyone that doesn't want to bother building out a gate network.
Also remove the map lines. If someone wants to know where my gate goes, they need to ether be given access to use it (and thus can see exit points) OR destroy the faction block and then access the gate.
First I would add the ability to link multiple gates as "Exit Gates". These would have to be gates that are ether your faction's or an allies faction. Maybe neutral gates but I'm not sure about that one. There could be a max linked gates value that could be changed in the server config. any number less then zero would mean unlimited gates. And of course if a linked gate were destroyed or your faction relationship changed the link would be rendered unusable.
Note: If station A has station B as an exit gate, Station B does NOT need to have Station A as an exit link.
If/When you use a linked exit gate It drastically reduces the power requirements compared to a jump without a linked exit gate.
If/When you use a linked exit gate you also do not have the ship debuff's that would happen otherwise.
The above I feel would encourage people to build exit/return gates to frequently visited things, or for strategic purposes like helping defend an allies base. Incentivizing players to expand their infrastructure in order to move large ships, long distances without having to wait over an hour and 6 minutes before someone else can make the same jump. While not punishing anyone that doesn't want to bother building out a gate network.
Also remove the map lines. If someone wants to know where my gate goes, they need to ether be given access to use it (and thus can see exit points) OR destroy the faction block and then access the gate.