So you are saying you have actually looked at the code to see there is no selective section intentionally targeting friendlies.No, the missile-missile system is designed to spew out many, many missiles. It's designed so that people can engage a large number of opponents at once. The downside is that it makes no distinction between friend or foe. JUST LIKE EVERY OTHER WEAPON. With the exception of lock-missiles, which are balanced a different way for being able to specifically target something and forget about it.
Sure, they could have coded a different downside to missile-missile systems. But it would leave them relatively overpowered simply because you could fire indiscriminately waves and waves of missiles with ease.
Don't like it? Don't use it. If you do use it, you have to be wary of how you engage targets.
Or maybe you ran a study to see how many missiles went off on targets that where not even near by rather than targeting a near enemy instead it goes for a friendly off in a far sector.
I didn't think so! Which means you are talking from a point of you don't know.
Here is what I know it took increasing my sectors to a size large enough to prevent it from going after friendlies. In short I gave it no other choice other than local enemies before it stopped targeting friendlies. That spells selection system.
Or it is a hell of a coincidence that 3 out of 10 almost always go for a friendly. They could just gave us 7 missiles rather than 10 that would reduce it. How about 2 missiles rather than 10.
The big difference is I can choose not to point a cannon or beam at an friendly. I choose not to fire a dumb missile or lock on at an enemy.
This system once it is fired it makes the choice. Vastly different or is that really such a hard concept for you to understand.
If this is supposed to be a purely heat seeking missile it would lock onto the exhaust of the craft you are aiming at and or travel in a strait line till when it came in close enough proximity to lock on it. It would never ever lock onto something 2 sectors away in the opposite direction or enemies ships behind it. An IR sensor focus is in a cone out the front of the missile.