Auto-self destruct

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    I logged onto the server last night and my fps immediately dropped to 1. I finally managed to log out of the slideshow and restart the game. When I returned to the server, I found out what was going on - about half of the docked entities on my capital ship had suddenly dislodged causing mass collision checking. Turrets, doors, power supplies - all kinds of stuff spun off in different directions.

    I hadn't planned on spending my evening trying to re-dock stuff, and it took the wind out of my sails. I ended up just logging off for the night.
     
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    I logged onto the server last night and my fps immediately dropped to 1. I finally managed to log out of the slideshow and restart the game. When I returned to the server, I found out what was going on - about half of the docked entities on my capital ship had suddenly dislodged causing mass collision checking. Turrets, doors, power supplies - all kinds of stuff spun off in different directions.

    I hadn't planned on spending my evening trying to re-dock stuff, and it took the wind out of my sails. I ended up just logging off for the night.
    Made a Phabricator report about this issue but Lancake didnt belive me :(. feelsbadman

    To fix make sure you leave a one block space around the generator, an example can be seen below

    photocreds - Bobby Bighoof
     

    Lancake

    Head of Testing
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    • Schine
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    ⚓ T1533 Undocking of entites upon loading sector
    Odd, doesn't seem I ever said that I didn't believe you. I asked for feedback on it which you gave to me. I did lost track of this task though.
    Will take another look at it.
    Dont worry Lancake I was joking, I knew you looked at the topic but it never got too far because its very hard to reproduce and only occours in times of lag both frame and server
     
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    Running into this as well. I'm playing single player and have been making backup copies of my worlds. Since when I log into a world sometimes bits are undocked causing enough collisions that I can't spawn in. Some saves are good though. I've added this as a comment to T1533.
     
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    Made a Phabricator report about this issue but Lancake didnt belive me :(. feelsbadman

    To fix make sure you leave a one block space around the generator, an example can be seen below

    photocreds - Bobby Bighoof
    I'd also recommend adding a pickup rail as well, so that when the thing does undock due to lag, it is immediately recaptured (Reducing lag faster than manual redocking)
     
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    Good idea, just not sure how much extra lag is going to happen as it checks for anything in pickup range....Less than collisions though.
     
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    After a little bit of testing I think I found a useful bug.

    If the pickup is right next to the single rail for a fixed rail dock. Once you dock via pickup I can't actually undock it. I assume thats because its within pickup range. Manually using the docker to undock doesn't work. Using an activator on the rail doesn't work. I can't even salvage the docker. The only way to disconnect is to salvage the rail even then the core wouldn't move. Great way to nail something down so it absolutely wouldn't move.
     
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    After a little bit of testing I think I found a useful bug.

    If the pickup is right next to the single rail for a fixed rail dock. Once you dock via pickup I can't actually undock it. I assume thats because its within pickup range. Manually using the docker to undock doesn't work. Using an activator on the rail doesn't work. I can't even salvage the docker. The only way to disconnect is to salvage the rail even then the core wouldn't move. Great way to nail something down so it absolutely wouldn't move.
    Most certainly not a bug. You can de-/activate the pickup points via logic signals. Place activator block, toggle to active, connect activator to pickup point, toggle activator to off, undock, voila.
     
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    • Arrrty
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    Sounds like a bug or glitch to me. A pickup point doesn't affect the function of an adjacent rail. I regularly put pickup points directly on top of rails to facilitate docking a ship without using the beam, and I am able to later undock the ship and leave (within 4 seconds).