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stairs and more shape blocks, as an alternative to Ramps and slopes.
more wedge types
more wedge types
You appear to be under the influence that each orientation of a block needs a seperate block ID. This isn't the case.With the new modeling update, now would probably be a good time to introduce the two 22.5 degree wedge shapes (the "short" shallow wedge, and the "deep" shallow wedge), plus all 14 or so different sub-wedge shapes for slabs. I estimate about 8000 Block IDs would be needed for these 16 more-subtle shapes alone. It sounds like a heavy price to pay for shapes that are not really "needed", but ship design would look less blocky.
More complicated is more system rules. This is just added decoration. If one were to take your request to the logical extreme, you would either come to the conclusion that more shapes are exactly following the Lego legacy (at one point, the Lego inventory had 11k different shapes), or else all angled shapes would need to be removed. If you don't want to bother with the difficulty of selecting additional shapes, you don't have to, but more advanced shapes to make ships look even smoother would become the new standard in ship hull finishing.(jayman38. "It sounds like a heavy price to pay for shapes that are not really "needed", but ship design would look less blocky" ) ummm it's legos in space,please don't make the game more complicated.
Not at all! If you take into account 10 different colors, times 16 different new shapes, times 4 different hull types, that is 640 block IDs for the armors alone, including plain hull and crystal. 8000 IDs is an exaggeration, but I figured one would want to add in the new shapes for all the many decorative blocks as well.You appear to be under the influence that each orientation of a block needs a seperate block ID. This isn't the case.
Why would there be 16 different shapes?Not at all! If you take into account 10 different colors, times 16 different new shapes, times 4 different hull types, that is 640 block IDs for the armors alone, including plain hull and crystal. 8000 IDs is an exaggeration, but I figured one would want to add in the new shapes for all the many decorative blocks as well.
Oh, I went way beyond the idea of stairs...Why would there be 16 different shapes?
Its basic stairs, its one shape. Each block ID already has facing built into it. Its 10 colors for 3 types (basic, standard, hardened). Its 30 new block IDs, not 640....
With the new modeling update, now would probably be a good time to introduce the two 22.5 degree wedge shapes (the "short" shallow wedge, and the "deep" shallow wedge), plus all 14 or so different sub-wedge shapes for slabs. I estimate about 8000 Block IDs would be needed for these 16 more-subtle shapes alone. It sounds like a heavy price to pay for shapes that are not really "needed", but ship design would look less blocky.
Quote please? The blockconfig never was the limiting factor regarding blockIDs anyways, it is the smd2 file format, which allocates 11 bits to blockID, resulting in only 2048 distinct IDs. ID 0 is reserved for the absence of a block, so that leaves 2047 possible different blocks in total.And they've already said that they've redone the block config so that limited IDs is no longer a concern.
Whoops, you're right. I said the wrong thing.Quote please? The blockconfig never was the limiting factor regarding blockIDs anyways, it is the smd2 file format, which allocates 11 bits to blockID, resulting in only 2048 distinct IDs. ID 0 is reserved for the absence of a block, so that leaves 2047 possible different blocks in total.
So long as the smd2 file format does not change in that regard(which it did not), the limit will always be in place.
This is a last resort measure. Doing so would mean everything on the hard drive would be 25% larger than they were before.Look at the notes from update V0.19498 Slabs & New Blocks. Pretty sure that is the one where they stated they could increase the amount of block IDs.
"If necessary the internal size of blocks can be expanded from 3 to 4 bytes, effectively doubling block ids a few times, so don’t worry about block ids running out."
actually, 33% largerThis is a last resort measure. Doing so would mean everything on the hard drive would be 25% larger than they were before.
RAM is the bigger problem.This is a last resort measure. Doing so would mean everything on the hard drive would be 25% larger than they were before.
I wrote 33% originally but I thought "somebody will say this is wrong, I'll put 25% instead."actually, 33% larger
Yes this is also true. It will be harder to build large ships as they will take up more ram than before.RAM is the bigger problem.