Work in progress doesn't mean we shouldn't be pointing it out.Come on now, you know as well as anybody what a work in progress it is.
I know its likely just the .gif, but it makes it look like that turret is REALLY spazing out at high speed. It amuses me every time you post it.Yeah, I still remember when my big ship decided to aim at a pirate station 4 sectors away, out of range, and lay in wait for it.
While being dismantled by a ship literally 100 meters away blasting at the hull.
Also this is still a thing for the 'default' normal AI:
Oh that gif of a turret on a slowly spinning base aiming at a stationary target never gets old XD
We also need more toggles than a on/off switch.I would guess they brought out a quick wip up of ai just to shut us up for a week.
Its part of the reason i asked bench if ai will be able to work without a player nearby. They need a guy on ai full time, as i would guess its going to be a big part of this game in the future
Seems to have broken completely since last update. Or something. Regardless, no, they will no longer "clean up a sector in no time" - they'll just mine one asteroid then completely stop working.the fleet mining is hit and miss on a day by day basis,one day they just derp around knocking each other and asteroids around,and other days will clean up the sector in no time,i'll have to try it out with the new update but the asteroids look incredible!
Oh don't worry, I brought it up to the devs on more occasions than I can count before resigning from the council (and look at how well that worked). My biggest suggestion was just being able to set engagement ranges for specific fleets or fleet ships, which would help A LOT.Work in progress doesn't mean we shouldn't be pointing it out.
I currently have open bug reports for ships not using any kind of braking after a move command (they drift an additional sector until they stop). And one for defend sector fleets not moving back to their assigned sector after combat. So I'm hopeful that those eventually get fixed.One thing that especially bothers me about the fleets is their constant wandering. I tell them to defend the sector I'm in and they slowly drift away. Eventually they're 5 sectors away and can't defend shit. Better just to leave normal AI ships in the sector I'm in.
Speaking of engagement ranges... Sometimes I wish the enemy ship ai would occasionally try to fight me up close, instead of maintaining maximum weapons range all the time. Pirates should be less cautious and more reckless.My biggest suggestion was just being able to set engagement ranges for specific fleets or fleet ships, which would help A LOT.