So I was sitting on a server one fine morning, and I was happily spawning in ships left and right so that I could destroy them in weapons testing. While I'm sitting here spawning these things in, I realize that I am virtually creating matter out of thin air.
The ability to create matter out of thin air, and I'm using it for target practice instead of ending world hunger or some noble shit like that.
As I sat there contemplating the fact that I could simply will a battleship into existence right above an enemy base, I realized a recurring issue- nothing meant anything because ships were easy as crap to get.
Now, I understand this is a planned feature and the devs might already have a plan on how to go about it, but I came up with my own idea to remedy this problem.
What I propose is a new set of blocks, the construction site computer, the construction enhancer, and the construction site block. The blocks would be set up like ordinary docking units, and would create a box. That box would represent the maximum size ship possible to be built there. They would link to the computer, which would act as the UI. Now, what you would do is you would go over to the computer, and it would bring up the blueprint menu when activated. Usable blueprints would be highlighted in green, and blueprints too large to fit the box would be red. You would choose from green blueprints, select either a buy or a buy with blocks option, and the ship eould begin to be built layer by layer from the front to the back, much like a 3D printer.
But let's say your ship is 1000 blocks long and you want to speed up the process. To do that, you would use the enhancers, which would require a large amount of power per block, have a softcap of a #&*!@ percent increase, and would generally speed up the time it takes to build.
Using this system, there would be a legitimite need for a base, people wouldn't be able to spawn in some titan over an enemy base, and the process to do so would be prohibitive to the practice, spawning in large ships would not cause as much server lag as it does now, and the system adds a lot more depth to the game, bringing it one step closer to beta.
The ability to create matter out of thin air, and I'm using it for target practice instead of ending world hunger or some noble shit like that.
As I sat there contemplating the fact that I could simply will a battleship into existence right above an enemy base, I realized a recurring issue- nothing meant anything because ships were easy as crap to get.
Now, I understand this is a planned feature and the devs might already have a plan on how to go about it, but I came up with my own idea to remedy this problem.
What I propose is a new set of blocks, the construction site computer, the construction enhancer, and the construction site block. The blocks would be set up like ordinary docking units, and would create a box. That box would represent the maximum size ship possible to be built there. They would link to the computer, which would act as the UI. Now, what you would do is you would go over to the computer, and it would bring up the blueprint menu when activated. Usable blueprints would be highlighted in green, and blueprints too large to fit the box would be red. You would choose from green blueprints, select either a buy or a buy with blocks option, and the ship eould begin to be built layer by layer from the front to the back, much like a 3D printer.
But let's say your ship is 1000 blocks long and you want to speed up the process. To do that, you would use the enhancers, which would require a large amount of power per block, have a softcap of a #&*!@ percent increase, and would generally speed up the time it takes to build.
Using this system, there would be a legitimite need for a base, people wouldn't be able to spawn in some titan over an enemy base, and the process to do so would be prohibitive to the practice, spawning in large ships would not cause as much server lag as it does now, and the system adds a lot more depth to the game, bringing it one step closer to beta.