Now, this isn't a very thought out idea, but the gist of it is, why not have alternates to shields. They're essentially requires for obvious reasons, but what if instead people could opt for armor tanking over shield tanking.
Maybe have a different sort of module, that increases the strength of armor blocks, letting them take more of a beating. Being stronger than shields, but lacking that whole regeneration thing.
Honestly the only reason I want this, is because when we get more projectile scaling, it'd look pretty amazing to have a ship sitting there tanking shots, without the giant craters from any decent weapon.
EDIT: I know that piercing is there, but the point was a replacement for shields. Let people choose between armor tanking and shield tanking, with advantages and negatives to both. But oh well, RIP.
Maybe have a different sort of module, that increases the strength of armor blocks, letting them take more of a beating. Being stronger than shields, but lacking that whole regeneration thing.
Honestly the only reason I want this, is because when we get more projectile scaling, it'd look pretty amazing to have a ship sitting there tanking shots, without the giant craters from any decent weapon.
EDIT: I know that piercing is there, but the point was a replacement for shields. Let people choose between armor tanking and shield tanking, with advantages and negatives to both. But oh well, RIP.
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