- Joined
- Jan 8, 2016
- Messages
- 13
- Reaction score
- 13
So to make this simple we are having problems tracking not only players but NPCs . The scan range is just so small that even confined to one galaxy scanning anything is a needle in a haystack.
Suggestion:
- Add functionality to current scanner by increasing range to 5 Systems rather than 3 sectors (or make a deep space scanner that doesn't decloak)
- Make scan filters so we can scan for specific asteroids/planets/ships; include NPCs in scans
- Allow fleets to scan and report scans to faction lead ( Aka Satellites/Probes)
- Distress beacons for friendly and allied ships
I feel as though the anount of actions in the game has been dramatically reduced due to the fact that it relies on both parties agreeing to meet rather than having the ability to track and pursue targets.
Suggestion:
- Add functionality to current scanner by increasing range to 5 Systems rather than 3 sectors (or make a deep space scanner that doesn't decloak)
- Make scan filters so we can scan for specific asteroids/planets/ships; include NPCs in scans
- Allow fleets to scan and report scans to faction lead ( Aka Satellites/Probes)
- Distress beacons for friendly and allied ships
I feel as though the anount of actions in the game has been dramatically reduced due to the fact that it relies on both parties agreeing to meet rather than having the ability to track and pursue targets.
Last edited: