A small but useful tweak for in-game windows

    Joined
    Aug 17, 2014
    Messages
    34
    Reaction score
    11
    • Purchased!
    • Legacy Citizen 3
    My suggestion is simple: only allow scaling a window if some key (Ctrl, for example) is held down.
    You still can move windows freely.

    The logic behind this is obvious: scaling windows is used much less than repositioning, and miss-click that caused scaling instead of repositioning is really annoying.
     

    therimmer96

    The Cake Network Staff Senior button unpusher
    Joined
    Jun 21, 2013
    Messages
    3,603
    Reaction score
    1,053
    • Legacy Citizen 10
    • Top Forum Contributor
    Why? No other UI system I'm aware of does this :/
     
    Joined
    Aug 17, 2014
    Messages
    34
    Reaction score
    11
    • Purchased!
    • Legacy Citizen 3
    Why? No other UI system I'm aware of does this :/
    It's all about where the 'scale areas' are located and how big they are. You sure did scale the window instead of dragging resources for several times, didn't you? Well, I did. Maybe it's just me..
     
    Joined
    Jun 24, 2015
    Messages
    385
    Reaction score
    59
    I agree, the UI needs to have a "hold this button to scale the window" feature, since the grab-points for scaling the window are FAR in excess of the window.

    Problem: the window scale point stretches the full width/height of the screen, instead of only the width/height of the UI window.
    EX: (and this is the most common variation) if a UI window has it's bottom "scaling grab" in-line with the hotbar, then one will inevitably grab the goddamn UI window instead of the hotbar.

    (other variations include accidentally re-sizing the advanced build mode info-box instead of placing/removing a block on the target ship, because the top/right side of that fecking box lines up with where you clicked on your ship)

    Solution:
    Either fix the goddamn UI window scaling grab-points to respect the actual size of the UI window. (#1)
    OR, put in a "control button" so you confirm that you actually want to scale the goddamn window, instead of grabbing an item off of the hotbar/failing to place/remove a block on your ship.
    (I actually reccomend ALT, as CTRL is used by default for Adv-Build mode)

    I'd link a youtube vid of this happening, but I haven't seen one actually catch this happening.
    Probably because most of them edit out that sort of "mistake".

    Notes
    #1: I vaguely, rrepeat, vaguely recall this having been brought up before, and equally vaguely recall that poster receiving a response of "we can't fix it because reason" and the reason not making sense.
     
    Last edited: