I've been trying to make a two-way gravity tunnel which involves the use of logic. The problem is that gravity modules do not work if there's anything between the initial activation module and them. I would like them to be able to be used with logic.
Right now this works:
This does not:
Logically you'd figure they'd be identical. With regards to anything else in the game, they are. Gravity modules in particular don't play nicely with this setup.
Not sure if it's a bug, but I'd like them to play nicely. There's probably an ugly workaround, but there shouldn't be.
Right now this works:
This does not:
Logically you'd figure they'd be identical. With regards to anything else in the game, they are. Gravity modules in particular don't play nicely with this setup.
Not sure if it's a bug, but I'd like them to play nicely. There's probably an ugly workaround, but there shouldn't be.