Returning player - Anything new?

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    Multiplayer wise, nothing

    Fleets, only works as NPC combat wave. Best to wait till they can jump with you for personalised fleet to fly with.

    Sun, now deals swarmer explosive damage, targets docked entities first.

    Can now build drone miners, but can only work in the same sector as the player, so no lazy mining just yet.

    If ive missed anything check the changelogs in the news subforum
     

    Reilly Reese

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    Looks like you weren't here for HP Update Scanner Update Jump Inhibitor Update or Jump Drive Update? :eek:


    Ship "Coring" is no longer a thing. You now have to reduce a ship to half structure to overheat it. (Best method is to find the smooshy system blocks inside under the armor.)

    Scanners can decloak and disable radar jammers if the array is of sufficient size.

    Jump Drives allow players to pretty much teleport several sectors away. (Usually enough to clear a system. Every server has it's own customized sector size and Jump Drive efficiency though.)

    Jump Inhibitors prevent ships from being able to maintain charge in their jump drives. One merely needs to have more inhibitor blocks in their array than the enemy have jump drive blocks to prevent escape. Having less just means you slowly drain bits of charge but they can still charge up and escape.

    There are also fancy new textures warp gates, wormholes and new pirate stations with more beef to their punch (Try to avoid Alpha stations unless you have a 300m cruiser or a very well built smaller ship.)
     
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    kupu

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    Just want to know what has changed. That's all.
    How long have you been away? There could be quite a few new features since your departure.

    Over a year?

    - HP update (entire ships now have a HP and Armour rating based on their block type and respective count)
    - Scanners and changes to cloak and jamming.
    - Docking overhaul
    - Rail systems
    - Logic gates
    - FTL travel
    - Galaxy map

    Less than a year?

    - Shipyards and blueprint changes
    - Cargo mechanics and additional block options (slabs)
    - Fleets and controlling them via basic orders (ie, mine, attack, patrol)
    - Carrier expansion to rail and docking systems (using drones and the recalling of AI ships to mothership)
    - More accurate explosion calculations, (explosions take into account cover or obstructions)
    - Player gear such as flashlight, grapple beam and cutting torch to help facilitate boarding parties.
    - Transporters (entity to entity or around a single entity teleportation via transporter pads)
    - FLT counter system.
    - Additional Thrust mechanics
    - The beginning of localisation. Language packs.
    - Further expansion on logic blocks (activation gate and race gates)
    - Small rework of faction permissions and player protection.
    - General optimisations and bug fixes.


    I'm sure i've missed a few...

    Game News

    More in depth explanations can be found within our news posts, alternatively i'm sure the community wouldn't mind answering more specific questions.