I couldn't think of anything better to call it, there's probably a better word.
Anyways, one thing that frequently comes up in building is wanting to place blocks in a specific pattern, such as "every 3 blocks" or "two blocks, two gaps" or whatever.
It would be really useful to have a tool to enable this to be done easily, so I drew this diagram a while back:
Essentially, it would work by setting a segment length which is how many blocks make up the segment (up to a sane maximum). This determines how many check boxes appear on the interface.
The checkboxes next to (or under) "Pattern" correspond to gaps and blocks. In the example drawing, there is one block, one gap, one block, 3 gaps, two blocks.
Segment Count is how many times the pattern will repeat.
There should also probably be an axis button or something that I forgot to draw on to specify the direction of the pattern, unless it's possible to dynamically adjust it similar to the normal block placement. Width and Height would be handy too.
Once it's all set up it would create a helper to allow you to just flood fill the placement.
I'm not familiar with the codebase, but it seems like this should be relatively easy to do given the tools that already exist in the game and it would save a significant amount of time.
Anyways, one thing that frequently comes up in building is wanting to place blocks in a specific pattern, such as "every 3 blocks" or "two blocks, two gaps" or whatever.
It would be really useful to have a tool to enable this to be done easily, so I drew this diagram a while back:
Essentially, it would work by setting a segment length which is how many blocks make up the segment (up to a sane maximum). This determines how many check boxes appear on the interface.
The checkboxes next to (or under) "Pattern" correspond to gaps and blocks. In the example drawing, there is one block, one gap, one block, 3 gaps, two blocks.
Segment Count is how many times the pattern will repeat.
There should also probably be an axis button or something that I forgot to draw on to specify the direction of the pattern, unless it's possible to dynamically adjust it similar to the normal block placement. Width and Height would be handy too.
Once it's all set up it would create a helper to allow you to just flood fill the placement.
I'm not familiar with the codebase, but it seems like this should be relatively easy to do given the tools that already exist in the game and it would save a significant amount of time.