- Joined
- Jul 6, 2013
- Messages
- 9
- Reaction score
- 2
Currently as of today:
Starmade has the lowest multiplayer population of any modern "Space-sim Spaceship-bulding" game to-date.
Comparisons are:
*Space Engineers
*Empyrion Galactic Survival
-----
"Why is this however?"
Here are some pointers:
*Starmade is:
Free
Runs on any computer
Been in development for a long time
*Space Engineers:
25$
Requires Mid-To-High range PC
Been in development for a single year
*Empyrion Galactic Survival
18$
Requires Mid range PC
Been in development for a few months
-----
So whats going on here? By all accounts Starmade should be the most populated.
It's also been in development the LONGEST!
Surely starmade should have the highest population, it's a free game that runs on any PC and has surpisingly good netcode with a fully fleshed out galaxy simulation!
-----
Right, so here's the thing:
Both Space Engineers and Empyrion have something Starmade doesn't.
It's NOT graphics.
It's NOT community.
It's NOT advertisement.
So what is it?
They both have a finished Shipbuilding, Combat and Survival gameplay system that is both fun and easy to use.
-----
Let me clarify:
In Space engineers and Empyrion the location at which you place blocks matters, especially system blocks matters, this encourages building rooms for each system block.
In Starmade you are encourage to fill (And brainlessly spam) your ship full of Shield, Gun, and Power blocks to make it magically more powerful than other ships.
This is the issue with starmade, there is no "Flavor" to the ship building, no tactics, no encouragement of good ship design, just spamming of "SystemBlocks" to make your ship the strongest.
-----
For this reason i have decided to come up with a new design system to make Starmade Unique, Promotes building good looking ships with interiors and Tactical by your choices.
You choose one ship core of 4 sizes.
The larger the size the more "Hardpoints" you get, but the lower your max speed. Small = 100s max
What are hardpoints you ask?
-Made by your's truly
Small cores allow you to choose any 8 of these to add to your ship, so you can make any kind of ship you want with any roles!
Example:
Want a dropship that attaches itself to an enemy capitalship so you can invade, board and capture it?
Respawn+Medbay, Melee(To breach), then docking clamps to attach to enemy ship hull.
If the guy in the capital ship was smart then he has his own Respawn+Medbay
This leads to an indoors battle between two forces for the control of the ship
The capital ship owner could counter this by having a crew member launch in a fighter to destroy the attached dropship to end the siege.
However the boarding party could act fast and destroy their fighters before they launch!
Then the capitalship would need someone to go out in space and destroy the dropship manually.
Then the dropship would need someone to defend it, though hopefully they added a turret.
-----
While using a Medium sized core and above all subsystem and hardpoints must abide by the "Subsystem Room Rule"
The same hardpoint can be selected multiple times.
Each hardpoint requires a room designated for it.
Each room requires the subsystem computer inside to control each hardpoint.
Each room requires a door, and each door needs to lead to the outside via another door.
This creates a system where creating ship interiors is promoted and required on larger ships, thus improving starmade to modern standards without starmade continuing to be a block spamfest.
-----
If starmade is to advance it /needs/ this implemented, otherwise people will continue to flock to Space Engineers and Empyrion where these features are already added, just in different form.
-LordRyn
Starmade has the lowest multiplayer population of any modern "Space-sim Spaceship-bulding" game to-date.
Comparisons are:
*Space Engineers
*Empyrion Galactic Survival
-----
"Why is this however?"
Here are some pointers:
*Starmade is:
Free
Runs on any computer
Been in development for a long time
*Space Engineers:
25$
Requires Mid-To-High range PC
Been in development for a single year
*Empyrion Galactic Survival
18$
Requires Mid range PC
Been in development for a few months
-----
So whats going on here? By all accounts Starmade should be the most populated.
It's also been in development the LONGEST!
Surely starmade should have the highest population, it's a free game that runs on any PC and has surpisingly good netcode with a fully fleshed out galaxy simulation!
-----
Right, so here's the thing:
Both Space Engineers and Empyrion have something Starmade doesn't.
It's NOT graphics.
It's NOT community.
It's NOT advertisement.
So what is it?
They both have a finished Shipbuilding, Combat and Survival gameplay system that is both fun and easy to use.
-----
Let me clarify:
In Space engineers and Empyrion the location at which you place blocks matters, especially system blocks matters, this encourages building rooms for each system block.
In Starmade you are encourage to fill (And brainlessly spam) your ship full of Shield, Gun, and Power blocks to make it magically more powerful than other ships.
This is the issue with starmade, there is no "Flavor" to the ship building, no tactics, no encouragement of good ship design, just spamming of "SystemBlocks" to make your ship the strongest.
-----
For this reason i have decided to come up with a new design system to make Starmade Unique, Promotes building good looking ships with interiors and Tactical by your choices.
You choose one ship core of 4 sizes.
The larger the size the more "Hardpoints" you get, but the lower your max speed. Small = 100s max
What are hardpoints you ask?
-Made by your's truly
Small cores allow you to choose any 8 of these to add to your ship, so you can make any kind of ship you want with any roles!
Example:
Want a dropship that attaches itself to an enemy capitalship so you can invade, board and capture it?
Respawn+Medbay, Melee(To breach), then docking clamps to attach to enemy ship hull.
If the guy in the capital ship was smart then he has his own Respawn+Medbay
This leads to an indoors battle between two forces for the control of the ship
The capital ship owner could counter this by having a crew member launch in a fighter to destroy the attached dropship to end the siege.
However the boarding party could act fast and destroy their fighters before they launch!
Then the capitalship would need someone to go out in space and destroy the dropship manually.
Then the dropship would need someone to defend it, though hopefully they added a turret.
-----
While using a Medium sized core and above all subsystem and hardpoints must abide by the "Subsystem Room Rule"
The same hardpoint can be selected multiple times.
Each hardpoint requires a room designated for it.
Each room requires the subsystem computer inside to control each hardpoint.
Each room requires a door, and each door needs to lead to the outside via another door.
This creates a system where creating ship interiors is promoted and required on larger ships, thus improving starmade to modern standards without starmade continuing to be a block spamfest.
-----
If starmade is to advance it /needs/ this implemented, otherwise people will continue to flock to Space Engineers and Empyrion where these features are already added, just in different form.
-LordRyn
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