Hello there. I am posting this so I can link to it on the StarMade bug tracker and include images. I did a search for this issue and did not reveal any results. I found it difficult to search, since there were a LOT of unrelated results and I couldn't quite narrow it down, so it is quite possible there is a thread out there, but I feel I did my due diligence and could not find it.
So here is the issue.
I was testing a new ship design, which used only cannons for turrets, but had both cannons and missiles on the main ship weapons. I was in single-player creative mode. I put god mode on myself and then spawned in some custom pirates. These custom pirates had turrets and other attached entities. After firing at them for a while, I was able to put the main entities of each pirate into "overheating," but when their turrets and other entities came off, the cannons and missiles on the turrets and main ship stopped doing any damage to them. I could still see damage indicators, but no actual damage was being done.
So, I recreated a new world and tried the same experiment, with the same result. I tried restarting the game, and the entities were still impervious to damage.
Steps to reproduce the issue:
1. Start a new world in single player with creative mode on.
2. Create a ship with lots of cannon turrets with punch-through effect on.
3. Set god mode for yourself.
4. Spawn in pirate ships that have attached entities and turrets.
5. Attack the pirates with the cannon turret ship.
6. Ensure that some of the attached entities of the pirates are coming off during the attack.
7. Watch as the attached entities become impervious to all types of weapons fire, including cannons and missiles.
Here are some pictures:
Example Ship (overloaded with cannon turrets - every turret has 360 degree unobstructed movement):
Picture of a single turret:
Here is a detached entity that became invulnerable, and me attacking it with the main ship weapons only:
And here is a detached entity that became invulnerable, and me attacking it with both the turrets and the main ship weapons:
Here is a zoomed out Image of the entity while being attacked, that shows it is taking no block damage at all:
So here is the issue.
I was testing a new ship design, which used only cannons for turrets, but had both cannons and missiles on the main ship weapons. I was in single-player creative mode. I put god mode on myself and then spawned in some custom pirates. These custom pirates had turrets and other attached entities. After firing at them for a while, I was able to put the main entities of each pirate into "overheating," but when their turrets and other entities came off, the cannons and missiles on the turrets and main ship stopped doing any damage to them. I could still see damage indicators, but no actual damage was being done.
So, I recreated a new world and tried the same experiment, with the same result. I tried restarting the game, and the entities were still impervious to damage.
Steps to reproduce the issue:
1. Start a new world in single player with creative mode on.
2. Create a ship with lots of cannon turrets with punch-through effect on.
3. Set god mode for yourself.
4. Spawn in pirate ships that have attached entities and turrets.
5. Attack the pirates with the cannon turret ship.
6. Ensure that some of the attached entities of the pirates are coming off during the attack.
7. Watch as the attached entities become impervious to all types of weapons fire, including cannons and missiles.
Here are some pictures:
Example Ship (overloaded with cannon turrets - every turret has 360 degree unobstructed movement):
Picture of a single turret:
Here is a detached entity that became invulnerable, and me attacking it with the main ship weapons only:
And here is a detached entity that became invulnerable, and me attacking it with both the turrets and the main ship weapons:
Here is a zoomed out Image of the entity while being attacked, that shows it is taking no block damage at all: