Read by Council Template Improvements

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    I love using templates, it speeds up the building process immensely. Though there areally a few improvements that would be simple to implement and make them better. I find that as I keep using them, they start to get a little disorganized, and looking for the one I want out of the dozens I've saved can be a bit of a pain. So here's what I'd suggest to make thing easier to organize;
    1. Folders. Being able to save templates in custom folders would cut down on search times. I like to have my doors in the doors folders, hallways in their own folder, reactors, decorative stuff, you get the picture. Sub folders would be nice too.
    2. Save as feature. I don't know how many times I've saved a new version of an existing template under a different name, having a list of your existing templates pop up that you could choose from and hit "Save As" would eliminate this problem altogether.
    3. Delete option. Don't use a particular template anymore? You have to exit the game and find that template in your game folders to delete it manually to get rid of it. Why not just have a delete button in game?
    4. Choose your own rotation point. Why does the block the template rotates from in paste mode kiddy corner from the last block you had highlighted in copy mode? Having to put extra buffer blocks to line up your template with what you've already built I'd a waste of time. Being able to choose the block the template rotates on when you save would make it easier to build templates that line up with each other.
    That's about it. What do you guys think?
     
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    I'd also like it to function where you click once to set a reference point and then you can shift the template around without it having to touch a block to finalize its position much in the same way you place a core with "create docking".
     
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    I'd also like it to function where you click once to set a reference point and then you can shift the template around without it having to touch a block to finalize its position much in the same way you place a core with "create docking".
    I like it, haven't thought of that one.